The long awaited final chapter of Doomguy saves Santa is finally here! There isn't much to say other than the fact that the final boss can be bea...
For those of you who have played MAP01 of DTCA this map is the continuation to it. It will introduce the first helper in the series.
Sequel of We´re All Dead Here
The Master Levels Menu Interface is an ingame menu that serves to replace the old DOS program that would launch the chosen wad of the MASTER LEVE...
This is a modified version of sloth map03. It's a circular, symmetrical spam arena thing - again. FLAN - AGAN. It's designed for jumping, rocket ...
After crashing into what is several traps of the sick-minded UAC officials' bases where they have been caught bringing in the demons themselves o...
After hours of battle, you come close to the end, and hunt down every last demon hell has to offer.
Two-pack of separate WADs entitled "Fear of the Dark" and "Blood of the Earth" respectively. These are the first two maps I've ever created - the...
1 level WAD. A base style level for ZDOOM v 1.23 beta7 high tech computer station.
Classic base futuristic, with gray and green textures in 1024 x 1024 with a dose of enemies
An UAC outpost has been invaded by a new kind of demons. It's up to you to go there and clean the installations.
A project that ran trough most of October 2016, an attempt to create one map per day, to create a megawad. Well, I got to map 24, removed one com...
A short seven-map set - my first I've uploaded to the world. The story, as little as it matters, is: some time has passed since the events of the...
*This wad is playable with any control scheme, but it was designed for mouselook and WASD, with no jumping or crouching* There have been reports ...
A single player level for ZDoom.
This is a small level which is intended to be the first in an ongoing series
Collection of 7 deathmatch levels of mine, all of them made for this collection. Here is a list of levels: Level 1: MODdm1-Welcome Just a little ...
READ THIS FIRST!!!
Metal-themed level inside a tower. Unfortunately (for you), there is some ACS in this level. And yes, you can jump *anywhere*.
A set of small but hard maps highly inspired by NUTS. Enemies are spawned. Maps 1-8 end automatically. YOU NEED A VERY POWERFUL COMPUTER TO RUN T...