DOOM 3057 - Second Edition 5/9/00
Filenames
doom3057.wad
Size
2.09 MB
MD5
2763251a73ebfce32ed16d46297b15e8
SHA-1
af7376cea26cf8f78b9b36a38f6104af7ace6c3d
SHA-256
938d6e413975dcee04e47260ff762782bd5089bd01a48dfd5d1c7dc6c23c630d
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
259
Maps
MAP01
Download
Read Me
================================================================ Title : DOOM 3057 - Second Edition 5/9/00 Filename : DOOM3057.WAD Authors : X-BLADE, KRIMZN, and Fredrik Johansson. Titlepic done by MasterDraw, Fizzter and X-BLADE. Email Address : X-BLADE - [email protected] KRIMZN - [email protected] Fredrik - [email protected] MasterDraw - [email protected] Misc. Author Info : X-BLADE - Leader of Team Future, did most of the architectural design in the demo, also created a couple graphics for polyobjects and also designed the status bar, sound designer, web site maintainer, author of story, wad constructor. KRIMZN - extremely talented scripter/level designer. FREDRIK JOHANSSON - Extremely talented graphics/music designer. He designed the wonderful textures in the demo. FIZZTER - Designed author screen and lettering on Titlepic BURGERPIMP - Sound Designer MASTERDRAW - drew most of the Titlepic. Misc. Wad info : This is a 1 level demo of DOOM 3057. Advanced scripting has been used along with newer ZDoom features such as swimmable water. Requires jump enabled. Ports Utilized : DOOM 3057 Requires ZDOOM 1.22 ====================================== Acknowledgements : Randy Heit for everything he did with ZDoom and ACC we also used door sounds and the field textures from his demo. TeamTNT for releasing the Return Resources - We used their status bar as a beginning for our new one Rick Clark for his handy references. Tarin at DoomHQ for the help. Williston Consulting for WadAuthor Whoever Created ZETH The Innocent Crew for NWT Olivier Montanuy for Wintex JASC for Paint Shop Pro DoomWorld, DoomHQ, and DoomNation for bringing attention to us. The Story So Far : Dec. 20, 3056 The scientists of the FCE (Federal Commonwealth of Earth) have finished their greatest achievement, the Photon Particle Accelerator. This is the ultimate achievement in the study of time travel. With its development, travel through time is actually possible! An elite team of Alpha Marines, the hardest, blood-thirstiest marines ever to walk on the earth, was there to "protect" the lab from unexpected results. The gateway finished charging and every person gathered to get a good view of the gate. The button was pressed and sound like screeching metal and wind blasted through the lab. The portal was a success. The Marine team brought in the Time Probe for the first ever time trip in the history of man. They dragged it up the stairs, and, as they were about to push it in, a blood-curdling scream shot through the portal. The marines immediately dropped the probe and reached for their guns, but they were too late. A great explosion of fire surged through the gate, burning every living thing in the room to dust...and then they came through... Dec. 21, 3056 The lab has been sealed off, but they are too strong, too strong to contain. Your legend quickly spread through the doomed facility, and the General immediately ordered for you to be brought forth from centuries past. The scientists prayed dearly hoping that the Alpha Marines would reach you. After a tense hour of waiting, the Marine team emerged...with you. Unfortunately, the strain of traveling into the future knocked you out black. They separated you from the lower facility, and laid you in the uppermost floor of the 32 story facility. The Federal Council has called for the facility to be completely locked off. Nothing enters, nothing leaves. That will do no good. They have overpowered the lower floors of the facility where the gate is. They cannot be contained by a mere lock off. The entire crew is scattered throughout the first floor as they waited for you to wake up. They had lots to attend to so they left a computerized debriefing and a pistol in your quarters. The next day they broke through the barriers on the lower floors as you laid there unconscious... Jan. 1, 3057 You awake. Silence. You grab your gun and read your report. Quietly you cuss to yourself. "Why didn't they learn?" An odd feeling burns inside of you. You know that you're the last one alive in the facility. The force of evil is gaining power here. Hell has waited centuries for revenge against you. It is up to you to destroy it before it breaks free and destroys all life on Earth. Release History : 1-20-2000 ====================================== * Play Information * Game : Doom II Single Player : Yes Cooperative 2-8 Player : Not designed for it, but it's there. Deathmatch 2-8 Player : Not designed for it, but it's there. Difficulty Settings : Yes New Sounds : 3 sounds from Randy Heit's demo level, 2 new ambient sounds. New Graphics : Yes New Monsters : Not in the demo New Music : Not in the demo Demos Replaced : Not in the demo * Construction * Base : New Level Editor(s) used : Zeth, Wintex, NWT, PSP 3.11, also used trial version of Wad Author while building the level. The author recommends Wad Author to all people who edit DooM. Known Bugs : None * Copyright / Permissions * DOOM, DOOM II, the DOOM logo, and ID are all copyright ID SOFTWARE. You may redistribute this file only in the original zip form. Do not add, remove, or change files included in the zip file. DISCLAIMER: In no way should this level promote you to commit any act of violence in the real world. The author does not claim ANY responsibility regarding ANY illegal activity concerning this file, or indirectly related to this file. The author shall not be responsible for any damage done by using this level. The author is not in any way affiliated with ID Software. If any problems should occur, do not contact them. Notify the author if you find any bugs. If you decide to redistribute this level, give credit where credit is due. Also, do not change files included in the zip file. In short, don't bother the author unless you have comments, questions, or bugs to report, and don't blame the author if anything BAD should happen.