single tiny tyson-map designed for fisting foes and one pistole-especial. May expand on this.
Find your way out of a gruesome villa by solving puzzles and surviving any threat that comes your way. Please do not cheat, it will ruin the game...
6 'levels' I made about 7 years ago, nuff said.
The 6th level of the first episode of Quake.
Well, maybe it's wrong to call this a demo, it's more like a HD-cleaning. It was close that these 2 levels were lost in my last reformat, I remem...
THE STORY You stand calm and obediant. The general glances over you as he thumbs the papers of the file you just brought him. In it, the secret b...
This wad takes place in a cave by the aliens. You have been told by Earth officials that they have located a patch of alien resistance in a huge ...
My very first level after messing around w/ DB; simple, no geometry complexity - wolf3D-esque in a sense. Designed to be played on UV, using your...
Doomworld 2003 "Community Chest Project" maps 7, 19, 28 and 32. (Cchest.wad) A decent, challenging map.
Quality control
All hail Sandy Petersen!
It's the Doom racing game! Lava floors force you to race to each "checkpoint", where some health will keep you going a bit longer. It's hard to c...
Quick map thrown up to emulate Tom Hall's techbase (or SHAWNbase) style with my own twist, and elements of Romero's design rules. TOMBASE also is...
A small deathmatch map using some Legacy features. Designed to be more of an eye-pleaser instead of being... uhm... playable.
Its built from 10 sectors, so don't expect much detail... There is enough ammo in the map to kill all monsters, but sometimes you might not have ...
A map originaly made for the Plutonia Revisited
Designed after playing alot of Shin Megami Tensei III. It's intended for Deathmatch or a singleplayer challenge. Does it suck? I couldn't care le...
This is a singleplayer map, i tried vanilla for the first time. I usually use hexen format because i like scripting, but after finishing this wad...
This is an old Deathmatch map I made for Legacy in 2002, and is the third map I ever released to the public. I've decided to upload it to the IDG...
Howdy! Today is my birthday, and I cannot think of a more fitting way to celebrate than with than with the release of my second map, Schism. This...
An oldie, updated. Old embarrassments removed. GZDoom support added. Texturing still on 1999 level.
Inspired by the Lovecraft's piece with the same name. The map can be hard, so be careful.
Zombies, demons and other enemies attacked a base in Deimos.