After Two successful...ish endeavors, the MAYhem crew is back for its biggest, most ambitious, and closest to on time campaign yet! (Everything s...
Basically the idea is to run around and kill a lot of bad guys. Big, detailed SP map for DOOM II.
6 various themed levels.Each level takes you through 1, 2, or 3 themes
A small industrial map with a metal theme and some nice slime areas. Not too hard, just blast away with the shotgun when you have enough shells. ...
One Boom-compatible map made on the 28th of October in the space of 24 hours.
It's a genuine snow castle! Paint it red. WITH BLOOD!
This level's architecture is similar to that of level 8 from Chillax. However, ther are a lot of differences. You have a huge fight with teleport...
Check it out, more 32in24 goodness! This time the usual gang of idiots (and then some) take on the arena of 1-on-1 maps, where many epic maps tha...
You beaten Joker, evil ruler of the secret valley on Mars called Cruel. He planned new invasion to earth. You are stuck in Cruel, main goal is no...
This was meant for another project but hey! Its a Doom 2 map with some new textures! It uses slot Map09. It should take about 8-10 min to play de...
You either loved it or hated it's TF and TFC versions. Now the joys of Civsaw come to Doom! I decided to port my popular Quake map over, and it h...
A simple, octagon shaped deathmatch level with a pit in the center.
You're a prisoner who tries to escape
This is a recent speedmapped Death match level utilizing marble textures, and a few bits of things I picked up from a FFA Session on ZDaemon. Thi...
This is a 30 level wad with small maps, made for
Futuristic military base style Deathmatch maps Misc. Info of authors We're currently working on Parallel Dimension II: The Extinction, the sequel...
My first wad but I worked hard and playtested it for hours
Simple, fast, tight.
It's a dark nuke processing facility.
21 maps made during the twenty-sixth Abyssal Speedmapping Session in the space of 2 hours (lol), with 15 minutes for music and texture selection ...
Crossing the sea of flames, you have arrived at the outskirts of a demonic fortress. Along the only approach to the main gate, a small number of ...
A map created for FoH's Standalone Megawad Project in which the challenge is to work with a severely limited texture set derived from 40oz's UAC ...