This is my last wad, i enjoyed and suffered making it. i think the best one that ive done. i reccomend use latest versions of zdoom i only used d...
Prepare to test your skills against massed
It's that old cliche'd Doom storyline where a bunch of scientists (even though they look like marines) are doing those damned gateway experiments...
Sixteen maps made during the sixty-first Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection an...
5 Minutes to Kill is a speed mapping project where every consecutive map in the set gets 5 more minutes of mapping time. Starting at 5 minutes wi...
This is a _very_ large file, owing to the detail given to the level (lots of linedefs) and the shear size of the map. This map is designed primar...
Another Doom2 Deathmatch floor. I hate long intros. I like to kill people in doom2 and thats what I designed this floor for.
Another level in my multi-player training series. A good deathmatch level. Very difficult to play. I put the Exit Switch in the entry room for th...
This is my first 'official' level. It is designed for single player,but should be quite good for DMs - as long as you use the NOMONSTER switch. T...
5 Heretic maps stuffed full of monsters.
A Doomy Doom level.
A small map using deConstruct Industrial Textures.
Single, Co-op, and Deathmatch level
Eidolon's lair from Hexen II converted to Heretic
Nice clean level for DOOM Players Tried to make it fairly bright. Lots of Ammo & Secret Doors etc...
Critical Path is a Doom II PWAD for advanced players, preferably those with faster computers, and is difficult enough to challenge anyone on the ...
An almost full episode of challenging & fun (I hope) levels. These took me a danged long time to write and playtest, so I hope you appreciate the...
This Level is HARD! I built the thing, and I have a hard time beating it, even on Hurt Me Plenty.
Classic style map for vanilla Doom 2. I tried to create some fun and challenging battles. Watch out for arch-viles! If using a modern source port...
My 1st level to break in the zdoom engine. Tried to use the same theme as the circle of death, although it came out as a rectangle, and uses an i...