Darkstorm - Critical Path

Darkstorm - Critical Path

Critical Path is a Doom II PWAD for advanced players, preferably those with faster computers, and is difficult enough to challenge anyone on the first few at...

Filenames
critpath.wad
Size
471.87 KB
MD5
58ab7482c30cba7f8fb918d28f8ee1df
SHA-1
f86a3309797fa889df9ef33ca4f840d5f29c9630
SHA-256
9cc8ffa9f1e41ee77d3f83fa49bc7a60f9aef7aae962406cad0ec2ae2f138175
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
24
Maps
MAP01

Read Me

================================================================
Title                   : Darkstorm - Critical Path   
Filename                : CRITPATH.WAD
Author                  : Brendan Williamson
Email Address           : [email protected] 
Description             : Critical Path is a Doom II PWAD for advanced players, 
                          preferably those with faster computers, and is difficult
                          enough to challenge anyone on the first few attempts. 
                          However, once you've analysed the tactics necessary for the 
                          level's completion, it all becomes rather easy. Par time is
                          28 minutes.                                                    
Additional Credits to   : Adrian Williamson, for the testing and the demo.
================================================================

* Play Information *

Episode and Level #     : Map 01 of Doom 2
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes, but it's not designed for it, and it's much too big.
Difficulty Settings     : Implemented in most (but not all) rooms.
New Sounds              : No
New Graphics            : Yes
New Music               : Music replaced with E1M7 from Doom 1.
Demos Replaced          : Sort of; type 'cpdemo' in the Doom II directory for a 
                          demo of the first room. It's placed here to prove that,
                          appearances to the contrary, the first room is a doddle.
 
Notes                   :- A basic rule of the WAD is that if you can see a
                           place, you can somehow reach it. You might have to go
                           through five secret doors and a teleporter, but you can
                           get there.
                         - Note that the red keycard is *not* required to complete 
                           the level - it confers a tactical advantage, but nothing
                           more.
                         - Secret areas are hidden from IDBEHOLD A.
                         - If the level runs too slowly on your computer, try playing
                           on a lower skill level, as the reduced number of monsters
                           will speed things up.
* Construction *

Base                    : New level from scratch
Editor(s) used          : DCK, NWT, WinTex
Known Bugs              : Avoid attempting to save your games, as the level is too
                          big for games to save successfully. Just pretend you're
                          playing Descent :)


* Copyright / Permissions *

Authors probably shouldn't use this level as a base to build additional
levels. It's too big already...

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: ftp.cdrom.com and all mirrors.

Maps

MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
4

Endoom

ENDOOM

ENDOOM

 
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                          DOOM II(tm), Hell on Earth                            
       ────────────────────────────────────────────────────────────────         
           created by id Software and distributed by GT interactive             
                                                                                
                     DOOM II WAS CREATED BY id SOFTWARE:                        
            Programming: John Carmack, John Romero, Dave Taylor                 
                       Art: Adrian Carmack, Kevin Cloud                         
                 Design: Sandy Petersen      BIZ: Jay Wilbur                    
                          BizAssist: Donna Jackson                              
               Design and Support: Shawn Green, American McGee                  
                                                                                
             Critical Path PWAD was created by Brendan Williamson               
                    ([email protected])