First non-trivial attempt at a level. Look at the end of this template for the backgrond story.
Kick some monster butt.
This is basically a group of rooms and passages that were built to be part of my level 'Null Space'. The initial room (the courtyard with the blu...
A classic-Doom-style map. It's my first attempt at creating a reasonably-detailed and completely playable map. I've played around in editors befo...
An almost full episode of challenging & fun (I hope) levels. These took me a danged long time to write and playtest, so I hope you appreciate the...
Remake of Hell Keep which is a much more realistic design than the original map. I made this from scratch using complete memory and nothing is mo...
You're on leave from your military base. You return to your one stop light town, in Texas. The enviro shell has been raised protecting the town f...
Eerie assault on the Mars Toxin Pumping Station
The first map I have ever finished and released so expect some problems. Finished making on 8/8/18 and decided to upload it here on 8/26/18. Larg...
Get ready for the best of the series. This version rules. No more stretch graphics, no more screwed up ending sequences, this is the most complet...
Short 3 level tech base. Was planning on doing more levels, but got distracted. I wanted to relase these and may finsh out my plans later.
A medium sized map for your fragging fun.Additional Credits to Jacobs Coffee ;)
Updated version of R2wolf.zip--Fixed a few bugs, added an end of level map, and redone level 3 into more of a deathmatch level. Episode 1 Replace...
Three levels for Ultimate Doom, nothing fancy
A tech-style medium-size map
Tricky little WAD with a few cheeky sections
The single player version of the beginnings of a DeathMatch episode designed for 2 player DeathMatch. (As these are DeathMatch levels originaly t...
A map for First-Try Demo Contest #17, which was held at 09.02.2017 14:00 UTC. The archive contains demo files for 15 contest participants and the...
A 7-hour speed map for Obsidian's birthday, mapped entirely on the 32-grid (aside from thing placement) which uses the STONGARG gargoyle patch fr...