Kick Attack!

Kick Attack!

Kick Attack! - kickdm2.wad (Doom II) is a PWAD featuring 1 map (MAP01)

Filenames
kickdm2.wad
Size
1.56 MB
MD5
ed7b317f9cfb00c151efe11a488fad6e
SHA-1
f79698264b2fb99b54c9ce2c807c6aef3b07af73
SHA-256
18902e534468304ee505e6c95755592acf6a91a90672152fcaf2f552d0cee786
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
406
Maps
MAP01

Read Me

===========================================================================
Archive Maintainer      : This is a reupload of an old promotional level.
						: The file has been cleaned out of unchanged sprites.
Update to               : levels/doom2
Advanced engine needed  : None, however you will need deusf -merge to play
						: with vanilla, or the -merge option with ChocoDoom.
						: Any other source port should work right away.
Primary purpose         : Single Player.
===========================================================================
Title                   : Kick Attack!
Author                  : Digital Marketing Associates for Kick               
Email Address           : [email protected]

Description: 

This is a brand new WAD produced to celebrate Kick, the Hardcore Psycho Nitro
Drink in a Can. Not a total conversion, but we've put a bit of work into this 
baby - hope you like it!  It's been produced with permission from ID Software -
thanks guys. . . Give Kick a try, after this level, we think you'll agree it 
does a little more for you than Alpine Spew. . .

You're a veteran Quality Control Manager at a Kick bottling plant.  Your 
world is one of suits and ties, tests and reports, but above all making sure 
that every bottle of Kick that hits the streets is a brain-mashing brew of 
nitro-driven fizz.

You are not having a good day.

The line has been shut down and you pulled the cord.  You didn't need a 
spectrometer to know that something was wrong - this batch was weak, it did 
nothing for mouth or mind.  It lacked, well. . . Kick.

So you, with loosened tie and your jacket on a hook were crawling through 
passageways trying to find the problem.  Storage tanks, feeder pipes, filling 
nozzles, just what you expected. . .but wait.  What's that?  Out of a newly cut
scar on the side of an otherwise pristine wall came a crudely fashioned pipe.  
Clumsily welded to a major feeder main, it disappeared into the darkness.

Punching a small hole in the pipe with a screwdriver, the liquid that dripped
to the ground confirmed what you already feared  - it was Alpine Spew. Someone
was using Alpine Spew to take the kick out of Kick!  You could already hear
them echoing up from below:  Surfer Mutants with Flattops shouting "Hey Dude!"
The screams of flying two liter bottles with teeth so sharp they'd tear you 
apart faster than the Spew itself.  And most chilling, the taunts of a musty 
old lounge singer: "C'mere baby. . ."  It sounded like he wanted your career 
to be over too.

Something had to be done and you were the man to do it.  Tie off, armed only 
with the pistol from your desk and a can of Kick you crawled into the inky 
abyss.  It was time to Kick some Alpine ass. . .
===========================================================================
* INFO *

New level WAD           : Yes

* Play Information *

Episode and Level #     : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : Yes
New Music               : No
New Graphics            : Yes
Demos Replaced          : No

* Construction *

For Dryden and Petisi:			Neil Kimberley
For Kick:						Deborah Stern

For Digital Marketing Associates:

Executive Producer:				Dave Bushnell ([email protected])
Level Design:					Tim Willits
Illustration and Animation:		Dean Camastro
								Anthony Verducci
								Paco Levine
Additional Graphics:			The Sisson Group, Inc.
Integration and Programming:	James Monroe

Big thanks to Jay Wilbur, Mike Wilson, and all the folks at Id for helping us 
build this thing, and also to our Kick bottlers for getting it in your hands.

Congratulations to Dryden and Petisi in Westport,CT for having the idea and 
building the team that could pull it off.

Thanks also to Martin Bihl of Dryden and Petisi for his groovy designs, 
Joe Payne, Don Lenehan, and John Carson for paying for it, and the lawyers 
let us do it.  


Base                    : New level from scratch
Build Time              : 100+ Hours
Editor(s) used          : A bunch. . .  
Known Bugs              : None.


* Copyright / Permissions *

Portions copyright Royal Crown Company, Inc.

Authors MAY NOT use this level as a base to build additional
levels.  Sorry folks.

You MAY distribute this WAD, provided you include this file, with no 
modifications, and promise to actually try a can of Kick.  You may distribute
this file in any electronic format (BBS, Diskette, CD, etc) as long as you 
include this file intact.  

Check the website - http://www.kicksoda.com 

Spread the word. . .



* Where to get the file that this text file describes *

The Internet Archive: 
	http://web.archive.org/web/*/http://kicksoda.com/doom/doom.html

Maps

MAP01

MAP01

Deathmatch Spawns
10
Co-op Spawns
4

Graphics