Deleted Scene
This is basically a group of rooms and passages that were built to be part of my level 'Null Space'. The initial room (the courtyard with the blue key switch...
Filenames
deleted.wad
Size
635.45 KB
MD5
b24ecaf1ace50ac0965b3ab55932a86f
SHA-1
f8893caf58ba7546fcb826e105ae1cb5cfa57880
SHA-256
394e8a328903b8017e2174d589d019ef2974784061f3398b2c578faae778ab8b
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
57
Maps
MAP01
Download
Read Me
================================================================ Title : Deleted Scene Filename : deleted.wad Distributed As... : deleted.zip Release Date : 20th August 2001 Author : Russell Pearson Email Address : [email protected] Website : www.duellist.net Description : A small single player level. Other Files By Author : Tunnel Run (tun-run.zip) Blastem 2 (blastem2.zip) Close Kill (c-kill.zip) Voidtest (voidtest.zip) Wood gfx (woodgfx.zip) ================================================================ * Play Information * Advanced engine needed : No, designed for normal 'vanilla' Doom2 New Levels : 1 Episode and Level # : Map 01 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes Recommended Difficulty : Ultra Violence (skill level 4) New Sounds : No New Graphics : Yes New Music : Kinda Dehacked/BEX Patch : No Demos Replaced : No Other files required : None * Construction * Base : A removed section from my level Null Space Editor(s) used : WadAuthor, Wintex Known Bugs : None ================================================================ * Copyright * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. This level is copyright Russell DD Pearson (2001). You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ================================================================ * Blah de blah de blah * Deleted Scene.... This is basically a group of rooms and passages that were built to be part of my level 'Null Space'. The initial room (the courtyard with the blue key switch) and the final rooms (the pentagram teleport entry and exit) are included in Null Space, everything between them was removed because I felt this section of map was too linear and didn't really fit in with the style of map I was trying to create. I have added some monsters and items to make this a playable single player level, but there are obvious dead ends, marked with 'no entry' signs on the walls, that lead to sections of the map that ARE included in Null Space. Look on this as a preview of what to expect from Null space in terms of architecture and game play. At the time of writing this, Null Space is at least 4 weeks away from completion (probably longer), but I am looking for a few playtesters to help me finetune the gameplay and difficulty. If you would be interested in helping me playtest the level send me an email. -Russell Pearson (20th August 2001) email: [email protected]