This is a massive map, part of it is a demon university. There are also huge outside areas, even a chapel, with an archvile as the priest deliver...
A symmetrical deathmatch level for Doom 2.
Barren world full of sand, rocks and canyons. Do not jump in this map. It's not designed that you can jump. Though jumping does not ruin gameplay...
A 10 sector map. 4 of the sectors are sloped.
I created this map for my birthday, simple as that.
A new 32-map megawad for DOOM II, focusing on short to medium length levels, played in a series or from pistol start, in single player or coopera...
The UAC dragged you out of your comfortable chair and beamed you to an old fortress in the Alpine foothills. The bastards at least left you with ...
A large and difficult map influenced by Plutonia.
A map reminiscent of the original E2M4 of Doom, but from scratch and with a different name.
Just your generic MAP07 level, similar in design to id's own.
Legacy of Heroes is a Boom compatible episode for Doom 2 with 11 levels. The maps use the textures from Eternal Doom and the themes for the most ...
Act 1.
One of the basement levels underneath an UAC complex became infested with demons. It needs cleanup, and you drew the short straw. Good luck. A so...
Updated version of White2.wad with some bug fixes such as crashed blue door on map23 in PrBoom+ format. Megawad, based on the results of a four s...
TOM is a boom compatible wad that uses only doom2 format line actions (except some boom light transfers) and sector effects. -complevel 9 in PrBo...
A compilation of birthday speedmaps for Rayzik.
A fairly detailed map for Doom2. Inspired by Fredik Johansson's incredible Vrack series. This map may cause a lot of problems on slower computers...
9 boom compatible maps of increasing difficulty
You sleep, and hear shots, get out of bed frenzied and for some reason you are dressed. You search the place of that sound, but only find the cor...
I started mapping because I play Doom since 95 and still love this epic game. As we (the Doomdaddys) have already played mostly every common wad ...
A community project run by Aquila Chrysaetos containing maps made by NoReason, BioRenegat, DanielAlexander, Bushpig2dope, Major Arlene, Pegleg, D...
Stone Turmoil was just a 90 minute speedmap to begin with, but after getting feedback from the regulars of #dmclub, I decided I'd do a little wor...
12 maps made during the first session, some by first-time mappers. There were two theme options: "Cyberdemon" and "Water & Lava".
You land in a telepad in the enemy base, and try to escape.