This is a little patch I slapped together that changes the last 3 weapons.
A file that contains some little levels to show a beginner the form of creating levels for DOOM. You will see and learn how to create rooms, door...
(Set the mood here but put any long story at the end)
This MOD upgrades the normal DooM 2 monsters into much more agressive and strong versions of their original selves. Hit points, movement and proj...
Gave the demons their true blood colors. I've also included BLOODZAN for Zandronum for only 2 monsters in there and I gave the lost soul 20 healt...
This is a very unusual way of playing deathmatch: in zero-G. First, each player has a choise of one and only one weapon, and some ammo for that w...
This is a simple Modification WAD for advanced Doom engines. It turns the Pistol into Fists, and removes all the other weapons in the game. Combi...
This adjusts skill levels accordingly as well as adding intermediate skills between Ultra Violence and beyond Nightmare for those who feel the sk...
Three small, vanilla-compatible, not-entirely-serious DEHACKED mods I've made.<br><br> Revivant: Archvile resurrects everything as Revenants. (in...
This is an old shareware doom editor by Geoff Allan, that has been used by many people in the golden old aera ten years ago. It is uploaded here ...
Blank screen graphics for Help screens and skulls. (The BOSS KEY COMBO)
Vanilla DEHACKED gameplay mod. Monsters will attack you only when provoked (after a pain state), or at melee range (monsters without a melee atta...
DEHACKED mod, compatible with any source port and even the original game. For a long time, I've been experimenting with improving balance of Doom...
Base file for use in creating mods for Harmony 1.1 or later. When Harmony 1.0 was release I had trouble running it on Linux. My solution was to t...