Simple weapon rebalance for efficient combat -

DEHACKED mod, compatible with any source port and even the original game. For a long time, I've been experimenting with improving balance of Doom's weapons (...

Filenames
rebalanc.wad
Size
94.66 KB
MD5
25d2faf19a772df59eec431a3bf4378b
SHA-1
e449b237ebb3e3a820c46e17471cdb3b267259c0
SHA-256
083ee922f5d7d4050d3dca16f879b8e36c069ccbad2ec050dbd4f12427f8f6a5
WAD Type
PWAD
IWAD
Doom
Engines
Doom, Doom II
Lumps
32

Read Me

===========================================================================
Archive Maintainer      : Put this to "utils/exe_edit/patches/", please.
Advanced engine needed  : none
Primary purpose         : No levels included
===========================================================================
Title                   : Simple weapon rebalance for efficient combat -
                          vanilla DEHACKED mod
Filename                : rebalanc.wad
Release date            : September 20th, 2014
Author                  : scifista42
Email Address           : [email protected]

Description             : DEHACKED mod, compatible with any source port and
                          even the original game.
                          
                          For a long time, I've been experimenting with
                          improving balance of Doom's weapons (and
                          enemies), to make all of them useful while
                          retaining their "feel", which we players are so
                          much familiar with, as much as possible.
                          Eventually, I settled on this version:
                          
                          Fist left unchanged. Chainsaw is bloodstained and
                          deals double damage. Pistol fires twice as fast
                          and 100% accurately. Shotgun fires 25% faster and
                          has a new reload animation, resembling SSG's
                          reload. SSG fires about 33% faster, as fast as
                          the unmodified shotgun did. Chaingun fires 25%
                          faster. RL and PG left unchanged. BFG become a
                          rapid-fire weapon, but loses its "blasting"
                          effect - now it works like a more powerful
                          plasmagun, which also consumes more ammo. Bullet
                          capacity increased to 300 (600 with a backpack),
                          plasma capacity increased to 450 (900 with a
                          backpack).
                          
                          In addition, there are minor changes to some
                          monsters to improve their balance as well, and
                          make them worthy opponents while not too
                          overpowered:
                          
                          Zombiemen are twice as fast, twice as aggressive,
                          and shoot twice in a row. Demons and spectres
                          move 50% faster, bite faster, and their bites
                          deal damage a lot sooner. Revenant's missile is
                          orange and deals half damage. Arachnotrons start
                          firing at you without their usual long charge.
                          
                          That's all - enjoy! ;)

Additional Credits to   : idSoftware for Doom/Doom 2
===========================================================================
* What is included *

New levels              : None
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : Putting this together took me less than 2 hours,
                          but I've been experimenting with balance for
                          months, and I've had the sprites prepared from my
                          previous (unreleased) projects.
Editor(s) used          : SLADE 3, GIMP 2.0, WhackEd 2


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors