Simple weapon rebalance for efficient combat -
DEHACKED mod, compatible with any source port and even the original game. For a long time, I've been experimenting with improving balance of Doom's weapons (...
Filenames
rebalanc.wad
Size
94.66 KB
MD5
25d2faf19a772df59eec431a3bf4378b
SHA-1
e449b237ebb3e3a820c46e17471cdb3b267259c0
SHA-256
083ee922f5d7d4050d3dca16f879b8e36c069ccbad2ec050dbd4f12427f8f6a5
WAD Type
PWAD
IWAD
Doom
Engines
Doom, Doom II
Lumps
32
Download
Read Me
=========================================================================== Archive Maintainer : Put this to "utils/exe_edit/patches/", please. Advanced engine needed : none Primary purpose : No levels included =========================================================================== Title : Simple weapon rebalance for efficient combat - vanilla DEHACKED mod Filename : rebalanc.wad Release date : September 20th, 2014 Author : scifista42 Email Address : [email protected] Description : DEHACKED mod, compatible with any source port and even the original game. For a long time, I've been experimenting with improving balance of Doom's weapons (and enemies), to make all of them useful while retaining their "feel", which we players are so much familiar with, as much as possible. Eventually, I settled on this version: Fist left unchanged. Chainsaw is bloodstained and deals double damage. Pistol fires twice as fast and 100% accurately. Shotgun fires 25% faster and has a new reload animation, resembling SSG's reload. SSG fires about 33% faster, as fast as the unmodified shotgun did. Chaingun fires 25% faster. RL and PG left unchanged. BFG become a rapid-fire weapon, but loses its "blasting" effect - now it works like a more powerful plasmagun, which also consumes more ammo. Bullet capacity increased to 300 (600 with a backpack), plasma capacity increased to 450 (900 with a backpack). In addition, there are minor changes to some monsters to improve their balance as well, and make them worthy opponents while not too overpowered: Zombiemen are twice as fast, twice as aggressive, and shoot twice in a row. Demons and spectres move 50% faster, bite faster, and their bites deal damage a lot sooner. Revenant's missile is orange and deals half damage. Arachnotrons start firing at you without their usual long charge. That's all - enjoy! ;) Additional Credits to : idSoftware for Doom/Doom 2 =========================================================================== * What is included * New levels : None Sounds : Yes Music : No Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : Putting this together took me less than 2 hours, but I've been experimenting with balance for months, and I've had the sprites prepared from my previous (unreleased) projects. Editor(s) used : SLADE 3, GIMP 2.0, WhackEd 2 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors