A Doom new level map for E1M3. Its really good looking like my boyfrend.
An MAJOR upgrade from v2.2
This is a deathmatch level set in a grid of criss-crossing upper and lower corridors with moving floors at each intersection. The upper corridors...
A first attempt at making a reasonably sized DOOM map. It has quite a few outdoor areas included, and all three keys are used. I've tried to make...
A weird lil map that looks too bright on GL source ports, and too dark on software mode. Somewhat Knee-Deepish, pretty linear but I put a lot of ...
Death Match wad
The precursor to 2001 A Doom Odyssey. 2001 A Deathmatch odyssey consists of 8 deathmatch levels that replace Episode 1. Music included is a rando...
I dunno in a log cabin or somethin'.
First level in a new episode. Works with 1.666 and Ultimate 1.9
A map for Walter Confalonieri's 31st birthday, made because he requested people do so on the Doomword forums. If you're playing Ultra-Violence an...
This is an 8 level TC for Doom. It is not totally done yet and when(if)
you are a marine sent to take over planet 3.4's SR388 spaceport. There are lots of cool stuff to see and do. This is just a beta, but mostly the ...
Try to make it to the end without falling into holes, traps and opening doors without looking first.
Monsters that appear out of nowhere, transporters that get you so disoriented you don't know which way is up. More beasts than you can shake a st...
This is a Deathmatch only wad.
A strictly Deathmatch level (the ONLY way to play Doom!). Try single player and you'll die of boredom instead of demon attacks. Here's a basic ru...
yet another warehouse in the middle of nowhere. you and your buddies meet here for a few hours fragging to pass the time. it's a shame they alway...
A set of 4 Deathmatch levels. This is a set of deathmatches I've been working on for a while. I finally decided to finish them and upload them. I...
This is an old shareware doom editor by Geoff Allan, that has been used by many people in the golden old aera ten years ago. It is uploaded here ...
I'm experimenting a lot with textures and shadows. I also like BIG rooms.