Temple-like setting with several tunnels leading : around it. Teleporters in the tunnels lead to : various locations in the temple. Tunnel Corp. ...
This is a short level designed to test your punching skills. Are you any good?
all my best wads joined into one megawad because you guys will like it better and so do i. evil looking wads only no tech wads sorry guys.
Extremely fast-paced deathmatch map. Sharpen your reflexes and bring your wits. Intuition, you know. :) Recommended for advanced DM players: not ...
Map03Mix, is of course, a 'remix' of one of my favorite Doom2 maps, Map02 (obviously). It has a nice 'old-school'-ish feeling to it, so hopefully...
The first of the Redemption series. This wad was oringally supposed to be released sometime in April, but never was, due to a lack of story, but ...
single tiny tyson-map designed for fisting foes and one pistole-especial. May expand on this.
6 'levels' I made about 7 years ago, nuff said.
This wad takes place in a cave by the aliens. You have been told by Earth officials that they have located a patch of alien resistance in a huge ...
Doomworld 2003 "Community Chest Project" maps 7, 19, 28 and 32. (Cchest.wad) A decent, challenging map.
Quick map thrown up to emulate Tom Hall's techbase (or SHAWNbase) style with my own twist, and elements of Romero's design rules. TOMBASE also is...
A small deathmatch map using some Legacy features. Designed to be more of an eye-pleaser instead of being... uhm... playable.
Its built from 10 sectors, so don't expect much detail... There is enough ammo in the map to kill all monsters, but sometimes you might not have ...
Designed after playing alot of Shin Megami Tensei III. It's intended for Deathmatch or a singleplayer challenge. Does it suck? I couldn't care le...
This is a singleplayer map, i tried vanilla for the first time. I usually use hexen format because i like scripting, but after finishing this wad...
This is an old Deathmatch map I made for Legacy in 2002, and is the third map I ever released to the public. I've decided to upload it to the IDG...
An oldie, updated. Old embarrassments removed. GZDoom support added. Texturing still on 1999 level.
You are a space marine, blah, blah, blah. You are in one of the UAC's teleportation laboratory's when Hell starts breaking in, through a teleport...