Twenty-three maps made during the thirty-fourth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selec...
A large and challenging map with many secrets and a good assortment of enemies.
This is a small (800 linedef) *BOOM only* wad that has a marble 'n' metal (and a little wood) theme. It's not that hard, and its my first level. ...
Here you step into hell and your first obstacle : is a large chapel presumably built as a staging point for : invading Earth. Proceed through and...
Here are 15 Vanilla-limit removing DM maps for your enjoyment. Some are known to crash DOS Doom 2 (Damn Visplane overflows!) but every other port...
Twelve levels designed for the 25th birthday of Doom speedrunner Dime! The restrictions given to the designers were: - Boom compatibility (a.k.a....
The first in an almost-vanilla set of levels. No port effects are used, but a good port is required to run the wad. Be on the lookout for the sim...
A highly concentrated map with over 400 enemies, do not be discouraged though, you can mow through them relatively quickly as they're mostly low-...
Hard, with a fair amount of detail. My usual BASE theme built in a small outside area. This WAD has a slow area, but only for a few steps, then i...
A map I made in response to a hell-themed doom megawad project.
Random short maps originally based upon "daily bite size mapping" speed mapping sessions by fuzzballfox made in zdoom forums some months ago, and...
A gargantuan collection of 32^H^H45 smashing levels, all created in less than 24 hours on December 20, 2009, centered upon the art of mortal comb...
A big deathmatch level of a house
"You have been sent to a distant base on the planet know as "Reaver" to locate and and infiltrate a recently lost UAC installation, you must head...
2 of FreeDoom's maps, have a look at : http://boris.slipgate.org for a list of them I started this as a test map to learn to use : Doom Builder. ...
For reasons unknown you wake up in a strange place. Another world. A world populated by evil. The brood of hatred! And once again you really have...
A short map depicting a frozen-over hell and an E4-ish fortress overrun by the freak snowstorm. This is an "upgraded" version of a 100-minute spe...
I made this map based on an automap picture that was posted on the forums of a map by Fellowzdoomer. Read this thread - http://www.doomworld.com/...
Well, DOOM just belongs in a "BASE" theme.
A large, sometimes cavernous
This is my first deathmatch (or FFA) design attempt. I took some inspiration from Brit DM mappacks. I abused some gothic textures, so I hope you ...
of Level :Fairly cramped, "building" type level that's on the hard side. Ammo and health are pretty tight too. I didn't use any advanced port fea...
This started as a small, simple techbase to test my understanding of basic mapping techniques while making something decent and playable, but I k...
I wasn't sure how to achieve good gameplay in an open city, so I just put a roaming cyberdemon and a Peter Gabriel song in there. The cyber wants...