20 levels, designed for Single Player / CO-OP
The title sums it up nicely, doesn't it? I also tried using a texture pack to spice things up a bit.
On this map you need solve puzzle to pass level. That is a thinking job. Besides at last there are a bit shoot-and-kill scene.
This is the 14 map beta version of my upcoming megawad: "Thy PrBoom Maps". This has 14 finished maps and a few little nods towards the next few m...
The only complete and unique Quake to DOOM conversion, now works with EDGE 1.29+, and uses OGG music file format versus MP3 CREDITS id Software R...
This level is a huge and hard level.
fenexam shows a simple walk under/view over passageway and a 2 level are similar a car-park (again walk under/view over) using the same technique...
A one room map I made for Job's Second One Room Contest. The theme was something along the lines of 'make a unique looking map using a variety of...
You've just escaped from the marble hellhole the stone base brought you to. You were lucky. Now it's time to take on the Caverns, and possibly fi...
You're a Space marine...
zappy birfdaay
Oldsk00lish techbase. Challenging. Not a huge map, but takes some time. Semi-nonlinear (wtf?).
An open, volcanic canyon filled with monster-spam. It's silly, difficult map that shouldn't be taken seriously. Also supports deathmatch and co-o...
The eighth Eagle Speedmapping Sessions' goal was to make maps within a 2 (in practice 3) hour limit. Nine maps were completed, and the themes wer...
Single-player megawad that pits the player against the forces of Castle Doom. I tried to keep it generic so that the various advanced ports can a...
A total WTF (failed) Speedmapping Map-Pack in e2 style, much better than that first speedmapping crap i did long time ago. This one contains some...
Built for MAYhem 2012 using the "Metal Hive" theme and a sprinkling of Nick Baker's recoloured textures, The Metal is unique in appearance and re...