IC1Room (AKA Go!)

IC1Room (AKA Go!)

A one room map I made for Job's Second One Room Contest. The theme was something along the lines of 'make a unique looking map using a variety of different t...

Filenames
ic1room.wad
Size
248.50 KB
MD5
37aeca62b14f20bf73008f9f9c6fff23
SHA-1
cf6215540bf1901db57dce5a01c367b43d7ec062
SHA-256
0e868e42aeca9ed8d685c093ea127adce557a5c2881190c00d2d5bdabfa84182
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
12
Maps
MAP01

Read Me

===========================================================================

Advanced engine needed  : Limit removing port
Primary purpose         : Single + Co-Op play 

===========================================================================
Title                   : IC1Room (AKA Go!)
Filename                : ic1room.wad
Release date            : 10/11/2003
Author                  : Ian Cunnings
Email Address           : [email protected]
Other Files By Author   : Other maps beginning with the initials IC
Misc. Author Info       : I play DooM and do other miscellaneous stuff.

Description             : A one room map I made for Job's Second One Room Contest.
			  The theme was something along the lines of 'make a
			  unique looking map using a variety of different themes'.
			  I hope I've achieved something like that. I kind of went
			  for a hell/tech hybrid, but didn't have enough space to put
			  in quite everything I wanted.

			  Once I added detail I decided to make the map an all out
			  frag fest by adding 80 monsters. Oh yes, and there's an
			  approximate 40 second time limit (via a Voodoo Doll + Crusher
			  combo). It is tough, and I think some people might feel I've
			  spoilt the map with all the carnage. It is quite beatable on
			  Skill 1 and 2 though, and probably challenges most people on
			  Skill 3. Skill 4 is definately hard. It's even harder to get
			  a MaxKill on UV, though I've included a demo to prove that
			  it's possible :P
			  I'm guessing quite a few of the speedrunners could beat my time.

Additional Credits to   : Gherkin for the excellent Doom Builder and Job for the idea of
			  the One Room contest. And of course those guys at id.

===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes (From TNT)
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : Yes (Zdoom 2.0.53)
Other                   : No
Other files required    : N/A


* Play Information *

Game                    : DOOM2
Map #                   : MAP 01
Single Player           : Yes
Cooperative 2-4 Player  : Yes - There's 1 extra monster in Co-Op... Guess who :P
Deathmatch 2-4 Player   : Player starts included (it might work I guess)
Other game styles       : N/A
Difficulty Settings     : Yes (If you find UV too hard, go down a level - you get more ammo)


* Construction *

Base                    : New level from scratch.
Build Time              : A bit less than a week, on and off.
Editor(s) used          : Doom Builder.
Known Bugs              : Don't think so.
May Not Run With...     : Daft ports that remove Voodoo Dolls *cough* Legacy *cough*
			  The map will run but you won't get any weapons or ammo.

* Copyright / Permissions *

Authors MAY NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
8