[B0S] clan's second wad. Just as in first wad (Da Will), main hero - [B0S] clan's fighter. Story so far: You woke up in a cold sweat after having...
A semi-official 5th episode for The Ultimate Doom.<br><br> This project's aim is to bring the official and relatively obscure console-exclusive m...
These are 5 brand new levels for skulltag. There is no real story. I created: MAP01 MAP02 MAP04 And daimon created MAP03 and MAP 05
Supposed to be a part of community project which has been abandoned. Imagination of Plutonia MAP03 "Aztec", no copy-paste, but same shapes and te...
After a year of on-and-off surgery, the second sequel to Chill has finally hit shelves, all bandaged up and ready to roll. Across nine unique, sl...
A large and challenging map with many secrets and a good assortment of enemies.
9 Heavy Metal themed maps, and a "bonus" map (map08). The two last maps are smaller versions of two really big maps, map04 and map06. You still c...
Here are 15 Vanilla-limit removing DM maps for your enjoyment. Some are known to crash DOS Doom 2 (Damn Visplane overflows!) but every other port...
The first in an almost-vanilla set of levels. No port effects are used, but a good port is required to run the wad. Be on the lookout for the sim...
Maybe the dumbest thing I've made. It's a template for mappers to copy sector letters from if they want to put some text in their map for some re...
A 7-level episode for Doom 2 taking place in a South American UAC installation overrun by the legions of hell (obviously). Updated to fix some se...
Originally from Community Chest 3, where it served as MAP18, this large, non-linear map features a range of underground environments and a novel ...
Random short maps originally based upon "daily bite size mapping" speed mapping sessions by fuzzballfox made in zdoom forums some months ago, and...
A gargantuan collection of 32^H^H45 smashing levels, all created in less than 24 hours on December 20, 2009, centered upon the art of mortal comb...