This is the final version of my first Doom WAD. It's nothing too good but I hope you'll like it. For older versions, look in the file folder "old...
You have been dragged kicking and screaming into the Octagram, the local fighting arena in this patch of Hell. It's one of the ones that lets you...
REQUIRES CC4-TEX. Short (15 minutes) map in classic tech-base style. Not tested with ZDoom.
The latest successor in the TNT series. As known, you will encounter a lot of ZDoom effects, neat detailed areas and of course scripting :) (not ...
For those of you who like pure action, no- thinking deathmatch levels, this is the one or you. This level consists of a mid-sized arena modeled c...
A complete Episode 2 replacement for the original Doom. Made this a long time ago & retouched with DB, so the quality is on par with 1994.
You and your squad must eliminate a biochemical substance being produced in an abandoned military complex, now taken over by mercenaries.
A long level with multiple paths and many discreet, difficult encounters. This level was made to be played with the Brutal Doom mod.
Unreality has been struck with extreme stupidness and you have to kill all the demons and stop John Romero!!
A 10 level mapset for DooM II. This mapset was inspired by the atmosphere of Playstation Doom and Doom 64. It will feature the creepy ambient fee...
TC for ZDoom (use version 1.17c or higher). Single player.
Dark flickering sewer. Built from 10 sectors.
A castle has been taken over for use as the Demon base.
A small collaberation of maps by a few members of the Random Chaos doom clan. Unlike our previous singleplayer collaberation, this one is intende...
I wanted to make a level with textures I have never seen before in a WAD. On the way I imposed the 1024 unit limitation rule as well as a monster...
*Zero Day includes an original soundtrack. If you'd like the optimised mp3 version with realistic instruments, check out zerodaymp3.zip, which sh...
During the development of Switcheroom there were 18 additional maps made for the project that were rejected for various reasons. Such as not rese...
Decent size Deathmatch level with lots of detail. Should be fun for any amount of players!
Ok, I usually put terry wads on the archive, but I felt like treating you all to a little deathmatch level I made. It uses Skulltag weapons and t...
A 9 level wad for Doom II. This is a project by Team DIS; made up of Jazzmaster, Jimmy, PRIMEVAL and Blindspot Software. This mapset was done in ...
One single player level. Requires the latest
A newer version of my first map Trinity.