Olde replacement for Knee Deep in the Dead - my second "Mega-ish" WAD. Released purely because of interest in old, cheesy 1994 WADS. This is not ...
The 101st beta version of the first level from my project "The Cities". A few buildings, no objects except player starts and a few shotguns in hi...
You are Nick Doom, former Space Marine and one of the few live veterans of the Hellspawn War, now a crack Corporate Security Operative for good o...
A DEATHMATCH wad with THREE different play styles, a ranDOOMizer room, with a random (32 point) teleporter, spot sound effects, and more (I won't...
Great stuff! Your mission: Kill and survive. You might also need to use your brain! ;)
Another fantastic piece of crap, a entire E4 replacement done in somenthing like 70 minutes, but there's no secret map, sorry... btw the story is...
For years, scientists have played around with teleports and such, but now, one scientist, considered to be insane, has made what we thought was m...
There isn't much of a story, but here goes. Your at the UAC supermaket, (Voted best market by 3 out of 4 space marines!) and people start coming ...
This is a full episode replacing "Knee Deep in the Dead". Great fun with no need for cheat codes, though not the easiest (no cyberdemons, or spid...
Upon a weapons outpost in a remote region, you encounter Aqua himself. What comes after is anyone's guess.
a special speed map made for celebrating the 11\11\11 day (actually day of Pocky in japan, Metal Day according to the Dio fan page on facebook an...
These are all the missions in an all-new Episode 1, called "Way Out and Still Doomed"-- the mission titles, respectively, are: M1: "Foreward Hold...
UAC has been trying to stage a counter- attack on Hell, via the realms of the four elements: Air, Water, Earth and Fire. The effort has gone awry...
Nice simple deathmatch, largeish area, split into four by lifts, a few blocks to run round, and a couple of fairly easy to find secrets, includin...
Small map for fast-paced deahmatch
This DOOM patch WAD file is based on various
Capellan on the Doomworld forums had this neat project idea; to make maps in 100 lines, or less.