A ridiculous novelty map inspired by an equally ridiculous abstract drawing brought to life by the power of Doom technology.
This is a full 8 level Episode For DOOM. It takes place after "everything else" and there are reports of areas never cleared on Phobos, and once ...
Six episodes of classic Doom maps, originally candidates for last year's "Doom the Way Id Did", arranged in an episodic format.<br><br> DTWID was...
33 maps suitable for Team/Last Man Standing
This is a completely blueprint accurate WAD of my house. I designed the level so my friends who don't have doom can come over to play Doom via mo...
Simon10.wad is at this stage a two mission PWAD E1M2 requires you to raise some stepping stones to get to the exit. Each stepping stone has to be...
Deathmatch and single player, level forces the player to follow a certain route.
You need an OpenGL port with support of ZDoom extended nodes, hi-res textures and tall patches.
This is the highly anticipated sequel to WOOO! (The ZDoom orientated jokewad that nobody asked for) This is a jokewad which is meant to be awful,...
Fairly mean level. A few nasty surprises. Generally fun. A few big rooms. A tall tower. Lots of monsters. Lots of weapons. Thrills. Chills. Darkn...
Single map wad that resembles me an organic formula of Pectate Lyase 3.
This level was used for testing my DOOM editor, DOOM Construction Set (DCS) 1.0. It's a little small, but I didn't want to spend all my time on t...
Forest is a five mission PWAD with new graphics. Look at the sky and watch for 'graphiti' on some walls.
Ninth Level (Secret Level) - "Dungeon"
Gehenna is a single episode for the first Doom (The Ultimate Doom (1995)) containing 9 new maps (8 + 1 secret). I tried to make the maps in the c...
Staring into the glowing teleporter, you vaguely remember an
Deathmatch level with some cool visual effects.
My 5 first levels. I have made better wads since, believe me. These aren't supposed to be challenging or anything, just interesting. Any beginner...