This wad takes place in a cave by the aliens. You have been told by Earth officials that they have located a patch of alien resistance in a huge ...
Doomworld 2003 "Community Chest Project" maps 7, 19, 28 and 32. (Cchest.wad) A decent, challenging map.
Quick map thrown up to emulate Tom Hall's techbase (or SHAWNbase) style with my own twist, and elements of Romero's design rules. TOMBASE also is...
A small deathmatch map using some Legacy features. Designed to be more of an eye-pleaser instead of being... uhm... playable.
Its built from 10 sectors, so don't expect much detail... There is enough ammo in the map to kill all monsters, but sometimes you might not have ...
Designed after playing alot of Shin Megami Tensei III. It's intended for Deathmatch or a singleplayer challenge. Does it suck? I couldn't care le...
This is a singleplayer map, i tried vanilla for the first time. I usually use hexen format because i like scripting, but after finishing this wad...
This is an old Deathmatch map I made for Legacy in 2002, and is the third map I ever released to the public. I've decided to upload it to the IDG...
An oldie, updated. Old embarrassments removed. GZDoom support added. Texturing still on 1999 level.
Fun gameplay. And rather detalized levels.
This is a big wad and has many monsters but it also has enough health and ammo to beat it. The fights are fair and you have plenty of room to mov...
Okay, basically you're going to go train some in your holographic combat simulator room thingy, which puts you in a fight with some of those nast...
A re-release of the first of my *completed* abominations released to the public. The previous release had a bug in the yellow door. Was supposed ...
Two simple doom maps which were somewhat experimental at the time I created them imo the layout of both maps turned out very nice and have an goo...
A bridge across a deep lava pit. Lots a goodies on it.
A map I made for 40oz's birthday. Since I missed the birthday, I tried to create on christmas, but since I slept soon after finishing, I released...
Abstract techbase map with a space sky and a cyberdemon. Designed for the original Doom, and respecting the origi- nal limits -Visplane Overflows...
A single level inspired by E1M7 of Doom1. Fairly Episode 1 in feel. Plays on MAP01 of Doom2.
It's a duel map frag the other player.
A small base with four directions to enter. There is a computer station, a key room, a lift and a hell gate. I apologise for crap architecture an...
8 level wad set for doom2 exe. **
Medium size DM map, small building and its garden. BFG and Plasma are little harder to get. Play it oldskool, no jump, no aim, etc.