You've recently been sent to work as a temp in a wharehouse. The address is a bit strange... Its in Hell! You discover that a new shipment of dem...
Fire... death... lots of Sergeants and Imps. You may need to use IDKFA the first time through
Set the mood here.
This is a Deathmatch WAD only, with an Arena theme. Sort of a king of the hill setup. The title came in early design when it looked a lot like a ...
Watch your back! I don't think ID : intended you to think a lot when playing : DOOM, so what little secret there is : simple to find. Started as ...
Developed for Single play. Difficulty settings control enemy encounters. At all skill levels the same puzzles exist. This is meant for the more t...
Written mainly for DEATHMATCH, but may be played in single/co-operative modes.
"Nice room(s)... lotsa space" Seriously, this is my first attempt at creating a level with enough room and variety to allow for both interesting ...
This is my second shot at a doom level. I used Doom Editor (the real thing) v2.60b4. My first was not worth showing, but I like the area "outside...
I started this level with a small room and it grew and grew. I always kept in mind that this level should be nice for every skill and for multipl...
Never to far away from your opponents, Switches make the level harder by raising barons etc. Use Sky1.gif to set the mood (DMGRAPH NEEDED, use sa...
A deathmatch level, designed originally for 2 player modem, but suitable for 3-4 player network and single player. This started as my first wad, ...
Your on Mars ... the enemy's stronghold! You just escaped from inside the prison level of the fortress. Unfortunately you landed right in the cav...
My first deathmatch-only pwad which includes a multi-level building with hexagonal rooms and many elevators. Watch out for the trap door!