A large tunnel with goodies and lights. Nothing very special.
The monsters have taken over your neighborhood and it is up to you to "MAKE THEM PAY!"
My first complete map for Doom 2. Its fully compatible with original Doom 2 so you can play it in any port.
A map I threw together in the spring of 2012 over the course of a night. I've fixed some bugs, added a few monsters, and did some balancing work ...
The third level in the UNX series. This level continues from where "UNX02: Underground" ends. Designed for vanilla Doom but should work with any ...
You are trapped in the invisibile maze! if you make a wrong turn remember where it was and try something different next time. You might get frust...
One single player level for DOOM 2. A whole level can be created only with 3 textures. It has been a real challenge for me.
The monsters have taken over and it is up to you to "MAKE THEM PAY!"
A set of 15 maps designed to be played as an episode (i.e. not a pistol start for each). The author suggests skipping the first three levels and ...
Well, after many years away from building maps I am back with these 10 maps for Doom2.
Shoot the romero head to control where you teleport.
A speedmap for vanilla Doom 2 done in 3 hours. Should take a few mins to play. Set in a rocky area in the
Upon request I have ratcheded up the difficulty of the original Half Measures. Enjoy.
3 Heures d'agonie 2 is a collection of 32 vanilla speedmaps designed by members of the French Doom Community. The general rule was that each map...
After some time far from the doomworld I return with this episode, it is like favillesco alpha regarding to visuals mixed with mano laikas gamepl...
Sort of Egyptian looking, mostly original and/or modified textures, some new lamp sprites (from Osiris.wad). Lots of 3D bits and deep water its a...
20 single-player levels for Doom II
It's a duel map frag the other player. I also remembered to add in an exit to this one, so it definitely is vanilla compatible this time.
After getting burnt out on Brutal Doom, I still wanted vanilla gameplay but I liked having alternate deaths for the monsters (and other things) s...
Two hours ago, a priority security alert was received on all channels from the Abrash Remote Research Complex, a small research and development s...