Witness Of Time

Witness Of Time

After some time far from the doomworld I return with this episode, it is like favillesco alpha regarding to visuals mixed with mano laikas gameplay with its ...

Filenames
witness.wad
Size
6.46 MB
MD5
f21b0c6bce6a4fddb6891f61218b9eb7
SHA-1
82dacca1e76aa1ccb6aea82f180acc004bdb877e
SHA-256
3afdc67e8f46a84f90bf5ba83e331e68c808ec715410bc76e4de512ff8c13f5c
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
1296
Maps
MAP01, MAP06, MAP02, MAP04, MAP05, MAP08, MAP03, MAP07, MAP09

Read Me

===========================================================================
Advanced engine needed  : no
Primary purpose         : Single player
===========================================================================
Title                   : Witness Of Time
Filename                : witness.wad
Release date            : 26/08/2017
Author                  : Nicolas Monti
Email Address           : [redacted]
Other Files By Author   : deiminma.wad (Deimos Immaculated)
                          eviltecc.wad (Eviltech)
                          favie112.wad (favillesco - episode 1)
                          favie211.wad (favillesco - episode 2)
			  reticue1.wad (reticula - episode 1)
                          faviae10.wad (favillesco alpha - episode 1)
                          faviae21.wad (favillesco alpha - episode 2)
    			  erkatane.wad (erkattäññe)
                          manolaik.wad (Mano Laikas - A road to Gamzatti)

Misc. Author Info       : I'm a 34 years old doomer, I make maps when it's 
			  possible for me because most of the time I'm busy 
			  with other stuff. beyond that I keep interested on 
                          everything related to doom, I believe mapping is
                          a true art which requires lots of effort, 
                          motivation and skills.

Description             : After some time far from the doomworld I return
                          with this episode, it is like favillesco alpha
                          regarding to visuals mixed with mano laikas 
                          gameplay with its doom2 bestiary and rocket 
                          launcher induced combat, I'm kind of addicted
                          to those alpha textures so I made 9 more maps
                          with them and also allowed myself to make some
                          theme variation like the tunnels of map03 or
                          the tech neighbourhood of map07.
                          Next time I'll make something completely
                          different, I hope it won't take much time.
                                                         
Additional Credits to   : Doomkid
                          Benjogami
                          Salt-Man Z
			  WH-Wilou84
			  Man Q. Bus
			  The Mysterious Moustachio	
			  Pirx 
			  dobu gabu maru 
			  Plusw
			  Tango
			  Deadwing
			  Impboy4
			  Memfis
			  rehelekretep
			  40oz
			  rdwpa
			  Ribbiks
			  gaspe
			  stasiowygrzybek

                          For playtesting, pointing out bugs, giving support 
                          and valuable criticism, helping to a more polished
                          final version. 

special thanks to:        Deadwing, Salt-Man Z, gaspe and rehelekretep
                          
                          For letting me know about many bugs, and giving
                          me an extensive and accurate information of what 
                          could be improved.
                     
===========================================================================
* What is included *

New levels              :

Map01: Hic Et Nunc
Map02: Scurrilous Knave
Map03: Tezzi Principle
Map04: Charon Lab
Map05: After Cefyl
Map06: Myriads
Map07: Sol Y Verde
Map08: Taioron
Map09: Tears In Caelo

Sounds                  : No
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : Doom2
Map #                   : Map01 to Map09
Single Player           : Designed for
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 40 days + some weeks for playtesting and 
                          bug fixing                          
Editor(s) used          : Doombuilder, Slade, Doomword.
Known Bugs              : Some slime trail might appear
May Not Run With        : vanilla, chocolate doom (texture conflict)
Tested With             : Prboom++

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors


Maps

MAP01

MAP01

Deathmatch Spawns
8
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
8
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
8
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
8
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
8
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
8
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
8
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
8
Co-op Spawns
4
MAP09

MAP09

Deathmatch Spawns
8
Co-op Spawns
4

Graphics