18 maps by 12 authors, all themed for LMS. The maps are FFA-compatible and should we played with at least 4 players, some maps can handle even ov...
An atmospheric mapset with a high LOD, good fights and reasnobly non-linear design.
So last night I got drunk and made this wad. It's suprisingly fun considering, though tough as hell (I didn't even test it without IDDQD). It fea...
Run2deth.wad is a Deathmatch / Death Tag Game. See Instructions below. Supports Deathmatch only
A Deathmatch map designed for anti-gravitation combat. You start in a small room, you just have to activate the ANTI-GRAVITY SWITCH, and then pic...
A medium sized single player level, showing off some of the new features Skulltag has to offer.
1 fairly large level. Contains many Skulltag
A 6 wave Invasion map and also my 1st attempt at one.
A CTF map for Heretic.
A highly addictive and hilarious new game mode brought to you by the Skulltag community, hurl dodgeballs and knock opponents out of the contest, ...
A small deathmatch map made for the SkullTag engine which features a hellish theme, using Basic editing features such as slopes, to make a good l...
A last man standing map inspired by Daggerfall.
Inspired by Duke Nukem's "Tier Drops", this level consists of 4 different zones: Nature Zone, Hell Zone, Cave Zone and Lava Zone. Almost all weap...
SargeBaldy and ZarcyB are sent onto a magical adventure with tricks and flips.
A newschool coop wad, intended to be fun. Originally made for ZDaemon, this version has been fixed to work with SkullTag.
It's a small disposal base...
A simple skulltag map I made for invasion. It gets very hard
A joke map set, most intended to make you go "WTF". Also intended to provide some really strange fun moments. Everything that happens here, is in...
5-map ST mappack.
dark and slightly hellish, a little tricky
just a collection of maps with little to moderate coherance
The third level in the Dark, thrilling series :P
The final in my series is personally my favourite, with better gameplay and visuals to match.
29 Deathmatch speedmaps over the course of 3 speedmapping sessions