This level is almost an exact replica of my house-
This is a level for Doom II based on MyHouse2.wad by Noah Haskell, Email Address : [email protected] This is a blueprint accurate WAD of Noah's ...
A 100 minute speedmap that took waaay longer than 100 minutes.
Try to play and complete this map.
This is my third solo WAD. You'll notice my addiction to balconies. This one has some tricks to solve. There are no exotic weapons or monsters. I...
First non-trivial attempt at a level. Look at the end of this template for the backgrond story.
This is first I have created for DOOM II, hope you have fun.
Kick some monster butt.
18 maps by 18 different mappers.
A great level for Deathmatch games!!! Very difficult in single player games, but it can be beaten
See story below.
This is my last wad, i enjoyed and suffered making it. i think the best one that ive done. i reccomend use latest versions of zdoom i only used d...
Prepare to test your skills against massed
It's that old cliche'd Doom storyline where a bunch of scientists (even though they look like marines) are doing those damned gateway experiments...
Sixteen maps made during the sixty-first Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection an...
5 Minutes to Kill is a speed mapping project where every consecutive map in the set gets 5 more minutes of mapping time. Starting at 5 minutes wi...
This is a _very_ large file, owing to the detail given to the level (lots of linedefs) and the shear size of the map. This map is designed primar...
Another Doom2 Deathmatch floor. I hate long intros. I like to kill people in doom2 and thats what I designed this floor for.
Another level in my multi-player training series. A good deathmatch level. Very difficult to play. I put the Exit Switch in the entry room for th...
This is my first 'official' level. It is designed for single player,but should be quite good for DMs - as long as you use the NOMONSTER switch. T...
5 Heretic maps stuffed full of monsters.
A Doomy Doom level.