A five-level fast-paced DEATHMATCH 2.0 frag fest.
A relatively small crypt-themed map with areas that progressively open up and get more difficult, ultimately leading to a brutal bloodbath!
First attempt
14 brand NEW doom 2 levels, never been released I made them primarily for deathmatch with my buds and have never had the oppurtunity to release t...
This a collection of my last 14 floors designed with deathmatch 2.0 in mind.
A wad designed to try and emulate Casali mapping with old school compact, high impact maps.
I am back at you with another cookie slaughter map. This one is a very tough one. It also uses MBF 21, so I would recommend DSDA-Doom to play the...
Clandestine Castle Crashing is the fifth release and second megaWAD of BluePineapple72's monthly "Pineapple Under the Sea Speedmapping" series. <...
EErie music (Satriani) in a HEELLish environment
The WAD file accompanied by this readme file contains the "heavily, yet sensibly" improved maps from "199X" and also re-integrates all the (reaso...
I have made a lot of quicky deathmatch and co-op levels. This is my first single- player level. I worked a LONG time on this level, and it's pret...
Mutant TechNoids (Technical Nerds) have invaded. Your mission is to eradicate and escape. Lot's of hard to find doors and timing puzzles to solve...
As in my first level -- DANTE'S GATE -- I have tried in CROSSING ACHERON to achieve a gaming atmosphere that is not only fast-paced (once the fur...
The theme is lava, red rocks and dark caves.
Only 1 level map, very short... Was just made to learn mapping further.
This is my first WAD. I called it insane because of it's difficulty. I hope to include it a new episode. It's small, but hey, that doesn't matter...
This level is designed for deathmatch. It can be played in single player mode, but it's a bit easy... the exit might be a little hard to find tho...
This is my first level. Created with DoomEd The Real Thing What an editor should be...
"We're on an express elevator to hell, goin' down!" You have lost contact with the mining colony codenamed FURY. It is your job to find out what ...
I had a MIDI of "Take Me Home, Country Roads" lying around, so I decided to make a map with it. The "story" is that demons have appeared in an ol...
This is my first level, so it probably sucks. But, at least I tried to make it tough to get through, and I tried to use SOME architecture. The ba...
You've walked into a hellish world of greyscale and bad drawings. You hear of a facility that connects to your own world. You enter through the h...
Remake of the Doom 6666 game. With proper monsters. This only works fully in OpenGL mode. Jumping is needed to finish the map.