(This takes place during the events of Doom I) UAC has found something else on Phobos. It's another complex, with 4 buildings. You were sent to i...
This is a small dm map, a revised version of undying and i have completely changed all aspects of this map,
Single/Co-op/DM wad for Heretic. Large and tough single player wad, it is best for Cooperative play, especially network (4 player), but it is als...
You'll start in a computer control center, and eventually make your way to the crossroads. Each path you take may seem worse than the last. You'l...
A big one-player (or cooperative) level for DOOM 1 based on the plan of my computer science school (IIE in Evry, France)
A poor deathmatch-only map. No exit.
A Marine "spider-trap" facility was overrun be demonic rescuers when their master, the Spider Demon, was caught. Now it is up to you to inflitrat...
A concept of a possible third installment in Final Doom. Fully DOS compatible. Doom Zero brings things back to the basics and expands on the game...
Once again it came over me: Another idea for a great hall was born in my mind. So, with the help of DEU, I created a totally new Deathmatch-Pwad....
Every College campus has a "Quad". It's a central place where people go to relax, read, you know... Don't think youre gonna' get much relaxation ...
It appears that there has been an incident on Nexus 14. Nexus 14 is a mining planet, which basically means its a rock floating in some shitty sol...
This level pushes DOOM to the limits of complexity. Half of the areas had to be toned down in detail and sophistication so the "side-def" limitat...
MAP01: "Fallen HQ". Escape tfrom your former HQ to the streets. MAP02: "The Terminal". Visit a Doom II style installation.
This wad intended to be my house and a little part of my neighbourhood, but now I don't think my neighbours would recognize it (not even my mothe...
This is a compilation of the WADs entered in Doomworld's fifth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 leve...