Just a simple linear boss map I made in 3 days, nothing awe-inspiring about it, just plug and play. Inspired by Scythe and 90's wads, low monster...
Four levels for Ultimate Doom running on M1 of each episode, roughly in the original episode's style. Had planned on expanding but lost interest ...
Conventional DOOM wad designed around 3 key solution. Pretty straight forward. Really designed with cooperative play in mind but is a challenge f...
An atmospheric level. One new enemy. ----- This level is not complete. Some graphics, sound, and parts of the level have been removed to make it ...
Here is an example of a level generated with NewDEU 5.0b Rev. 4 by Raphael Quinet. Since he asked every NewDEU user to do so, I have now mentione...
4 small deathmatch levels for fast 1-on-1 fragfests
A sound wad for the true western enthusiast.
If you love the game, you'll want to add this WAD to your collection! A lot of thought and time went into it's design, and I hope you'll enjoy it...
This was a "contract WAD" for a well known Deathmatch tournament organizer who ultimately couldn't use it for business reasons. The client's requ...
In the past 3 years you have been to hell and back, and have saved the whole world from destruction. Just when you thought you were able to take ...
After playing plenty of Marathon (you know, DooM for Mac), : I had the idea of making a quick map in the same style. : This means 1994-style geom...
The ultimate Deathmatch level, with two large fortresses to defend and/or raid. Contains only Shotguns, the chainsaw and a limited supply of rock...
My second Ultimate DOOM/DOOM1 WAD edit, this one an elaboration on
A very simple E2M1 map, altho may have some homagy areas in it.
It's nasty, barbaric, and I don't quite know why I made it. It's also one of the few wads made recently (I think) that doesn't require God mode t...