a bunch of shitty, unbalanced speed maps made for nanowadmo
Mutant TechNoids (Technical Nerds) have invaded. Your mission is to eradicate and escape. Lot's of hard to find doors and timing puzzles to solve...
As in my first level -- DANTE'S GATE -- I have tried in CROSSING ACHERON to achieve a gaming atmosphere that is not only fast-paced (once the fur...
The theme is lava, red rocks and dark caves.
Only 1 level map, very short... Was just made to learn mapping further.
This level is designed for deathmatch. It can be played in single player mode, but it's a bit easy... the exit might be a little hard to find tho...
It ain't easy being a former 90's action game hero in the 21st-century gig economy. But when wily
"We're on an express elevator to hell, goin' down!" You have lost contact with the mining colony codenamed FURY. It is your job to find out what ...
This is my first level, so it probably sucks. But, at least I tried to make it tough to get through, and I tried to use SOME architecture. The ba...
You've walked into a hellish world of greyscale and bad drawings. You hear of a facility that connects to your own world. You enter through the h...
32 maps by 32 different mappers. Each mapper also demoed their own map. Once a mapper submitted their map and demo, the map wasn't allowed to be ...
Kill and survive.
Totally new team game that works within Doom ]['s current architecture. Deathtag requires that a team score 5 points (score is tallied WITHIN the...
This is my second WAD, hence the catchy title. It's smaller than I would have liked, but most of the construction was done in DEU 5 and I started...
3x3: Take Two is the spiritual sequel to the 3x3 community project, hosted by MFG38. The set contains 30 maps from 22 different authors, using on...
Do you like Reese's peanut butter cups and cookies? Here you have it: Reese's Cookie. It consists of brown, tan, gold, orange, and yellow. This l...
A map that is the 4th floor of Ziff-Davis HQ at One Park Avenue, New York.
Nine maps made during the forty-eighth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection and ...
Levels were released back in 2013, but were reworked in 2017-2019
Some forest themed levels banged out by the best worst doomers you'll ever meet at Doomer Boards (doomer.boards.net)
Seventeen maps made during the fifty-third Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selection ...
Good for Multiplayer DOOM with lots of spots to start. Some are good, some are bad, and some neither.