This is a DEATHMATCH 2.0 pwad. Please play this wad with the -altdeath rules only (Doom 1.666). Old deathmatch is no fun with this pwad - you nee...
What's behind door number 1, 2 or 3? From the beginning
This is an old shareware doom editor by Geoff Allan, that has been used by many people in the golden old aera ten years ago. It is uploaded here ...
This is CROSSING ACHERON 1.666 for DOOM II. I have updated some textures, added new monsters, and completely revamped and added whole new areas. ...
2 maps for Ult. Doom. Both of them losely based on episode 1 and 2 respectively.
The level is based around the streets of the City of Chester in North West England. Landmarks of note include the city walls, the Rows, the Grove...
Revalvicate - A complete Episode 1 music replacement wad with mostly original music from me. Covers E1M1 - E1M9, introduction, intermission and e...
A unique deathmatch wad for Doom. Move forward to teleport to the right, move backwards to teleport left. This file is a Blast!
This is a level intended for DEATHMATCH and COOPERATIVE play. One player (player 1) starts in the bunker. The other players start in a Blue area....
sounds from "Monty Python-The Final Ripoff"
Short and simple, it's a remake of Doom 1s' map E3M1: Hell Keep. A few new surprises places that looked/played plain in the original is improved ...
This is an early style "tech base" map for DOOM 1, made in 2015. It was meticulously detailed and should be aesthetically pleasing to those who a...
Small, frantic, deadly deathmatch wad. This Wad is meant for only deathmatch use, I won't be held responsible for the resulting boredom when play...
An atmospheric level. One new enemy. ----- This level is not complete. Some graphics, sound, and parts of the level have been removed to make it ...
This is the update or improved version of ledges3 for use with the new DEATHMATCH 2.0 rules.
M1. for trigger happy. M2. Run! M3. Revenge M4. Ride with you?
* A large level. * There is a nice new idea: A TUNNEL (a bit like Alien...hum...) * Designed for very fast machines (minimum requirement is 66Mhz...
Sentry changes cacodemons into robotic sentrys. The sentrys are raytraced hovering eyeballs that weild a big gun. 2 of the sounds are modified to...
Some really weird sounds a friend and I threw together one night, playing with dmaud.
Sort of like, platforms. Starting positions on ascending/descending columns. All weapons in complex. GASP! in excitement as the columns move up a...
A small Doom level