CROSSING ACHERON 1.666
This is CROSSING ACHERON 1.666 for DOOM II. I have updated some textures, added new monsters, and completely revamped and added whole new areas. This is the ...
Filenames
acheron6.wad, DMACHE.ZIP
Size
140.98 KB
MD5
b37e3fe6f979b8308092d5a375f30e84
SHA-1
df3fdcfaae7815fdb7b8c30c4dd221a74347f6c6
SHA-256
42d1c1a67db86cb22e6c509eff2b728c9c958a4e7e93c4a32aaaa00b5715f206
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
12
Maps
E1M3
Download
Read Me
================================================================ Title : CROSSING ACHERON 1.666 Author : John W. Anderson (aka Dr. Sleep) E-mail Address : [email protected];CIS:75211,1113 Additional Credits : Rapha?l Quinet and Brendon J. Wyber for DEU 5.21; : Colin Reed for BSP v1.1w (can't DEU without it); : Peter Monks for TED/Doom Endoom Data Editor 1.2 : War Machine for endless Deathmatch tests (am I getting any better?); : Terry C. Ramey and Sebastian Kirke for BETA critiques and other witty and useful suggestions; : Patrix for being such a swell guy : And, of course, those id guys Description : This is CROSSING ACHERON 1.666 for DOOM II. I have updated some textures, added new monsters, and completely revamped and added whole new areas. This is the level as I originally intended it, and I hope that you enjoy it. As in my first level -- DANTE'S GATE -- I have tried in CROSSING ACHERON to achieve a gaming atmosphere that is not only fast-paced (once the fur starts to fly), but just plain creepy. Once again, I went for the aesthetics (you know: The Look); but this time, I also tried to keep the game from being too easy. I think the level is just as enjoyable (if I do say so myself) in DEATHMATCH as in Single-player and Co?perative modes. CROSSING ACHERON (pronounced 'ak eron) is the third level in a series that began with DANTE'S GATE. The second is VIRGIL'S LEAD. For any of the two or three of you out there who have read Dante Alighieri's THE DIVINE COMEDY -- or even only "Inferno" -- I'm sure you've been able to appreciate the many allusions to this work in DOOM. I have tried to take a tack of my own along the same lines. (I do this not only because I think the idea is neat, but so that people will think that I'm very clever.) I'm not so na?ve as to expect everyone to rush out and get a copy of "Inferno" (I mean, it IS pretty tedious stuff, at times), but it's well worth the read -- and a little patience is a virtue that is often well-rewarded. (By the way: Acheron is a river in Hell (basically). But don't look for any rivers in here: I tried it several different ways and just wasn't convinced.) Thanks. Hope you like it. Instructions : Put ACHERON6.WAD in your DOOM directory, type "doom -file acheron6.wad -warp 1 3 -skill <#>" (Or, to play moderately at first, also put the file ACHE.BAT in your DOOM directory and type ACHE. And you'll get one.) Disclaimer : I assume no responsibility for anything of any sort in any way, shape, or form -- now, then, henceforeward, in this life (or the next several) for any screw-ups or even minor inconveniences this PWAD causes you, your family, your relatives, friends, ancestors, associates, employers, pets, neighbors, lovers, congressional representatives, nor any other person -- living, dead, or undead -- that you have or will ever have any contact with in even the slightest form. This PWAD has been tested and tested ad infinitum, so it shouldn't mess with your computer or anything else remotely associated with it. But if it DOES, then that's the way the cookie crumbles. Don't come cryin' to me. It must be something YOU did. If you don't like it, lump it. (I ran out of clich?s.) ================================================================ * Play Information * Episode and Level # : E1M3 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : All New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : Remake of CROSSING ACHERON for DOOM 1.2 Build Time : A really, really, really long time Editor(s) used : DEU 5.1, 5.21, and 5.21GCC by Rapha?l Quinet & Brendon J. Wyber Known Bugs : Rush Limbaugh <g> (none that I know of) Unknown Bugs : How would I know if they're unknown? Please tell me. * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. Please. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * CompuServe, Gamers+ Forum, Library 8 (Action Game Aids). (This information form was provided as AUTH_WAD.TXT v1.2 with DEU 5.1.)
================================================================ Title : CROSSING ACHERON 1.666 Author : John W. Anderson (aka Dr. Sleep) E-mail Address : [email protected];CIS:75211,1113 Additional Credits : Rapha‰l Quinet and Brendon J. Wyber for DEU 5.21; : Colin Reed for BSP v1.1w (can't DEU without it); : Peter Monks for TED/Doom Endoom Data Editor 1.2 : War Machine for endless Deathmatch tests (am I getting any better?); : Terry C. Ramey and Sebastian Kirke for BETA critiques and other witty and useful suggestions; : Patrix for being such a swell guy : And, of course, those id guys Description : This is CROSSING ACHERON 1.666 for DOOM II. I have updated some textures, added new monsters, and completely revamped and added whole new areas. This is the level as I originally intended it, and I hope that you enjoy it. As in my first level -- DANTE'S GATE -- I have tried in CROSSING ACHERON to achieve a gaming atmosphere that is not only fast-paced (once the fur starts to fly), but just plain creepy. Once again, I went for the aesthetics (you know: The Look); but this time, I also tried to keep the game from being too easy. I think the level is just as enjoyable (if I do say so myself) in DEATHMATCH as in Single-player and Co”perative modes. CROSSING ACHERON (pronounced 'ak eron) is the third level in a series that began with DANTE'S GATE. The second is VIRGIL'S LEAD. For any of the two or three of you out there who have read Dante Alighieri's THE DIVINE COMEDY -- or even only "Inferno" -- I'm sure you've been able to appreciate the many allusions to this work in DOOM. I have tried to take a tack of my own along the same lines. (I do this not only because I think the idea is neat, but so that people will think that I'm very clever.) I'm not so na‹ve as to expect everyone to rush out and get a copy of "Inferno" (I mean, it IS pretty tedious stuff, at times), but it's well worth the read -- and a little patience is a virtue that is often well-rewarded. (By the way: Acheron is a river in Hell (basically). But don't look for any rivers in here: I tried it several different ways and just wasn't convinced.) Thanks. Hope you like it. Instructions : Put ACHERON6.WAD in your DOOM directory, type "doom -file acheron6.wad -warp 1 3 -skill <#>" (Or, to play moderately at first, also put the file ACHE.BAT in your DOOM directory and type ACHE. And you'll get one.) Disclaimer : I assume no responsibility for anything of any sort in any way, shape, or form -- now, then, henceforeward, in this life (or the next several) for any screw-ups or even minor inconveniences this PWAD causes you, your family, your relatives, friends, ancestors, associates, employers, pets, neighbors, lovers, congressional representatives, nor any other person -- living, dead, or undead -- that you have or will ever have any contact with in even the slightest form. This PWAD has been tested and tested ad infinitum, so it shouldn't mess with your computer or anything else remotely associated with it. But if it DOES, then that's the way the cookie crumbles. Don't come cryin' to me. It must be something YOU did. If you don't like it, lump it. (I ran out of clich‚s.) ================================================================ * Play Information * Episode and Level # : E1M3 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : All New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : Remake of CROSSING ACHERON for DOOM 1.2 Build Time : A really, really, really long time Editor(s) used : DEU 5.1, 5.21, and 5.21GCC by Rapha‰l Quinet & Brendon J. Wyber Known Bugs : Rush Limbaugh <g> (none that I know of) Unknown Bugs : How would I know if they're unknown? Please tell me. * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. Please. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * CompuServe, Gamers+ Forum, Library 8 (Action Game Aids). (This information form was provided as AUTH_WAD.TXT v1.2 with DEU 5.1.)
Maps
Endoom
DOOM, a hellish 3-D game by id Software. CROSSING ACHERON by Dr Sleep YOU ARE PLAYING THE REGISTERED VERSION OF DOOM. If you haven't paid for DOOM, you are playing illegally. That means you owe us money. Of course, a guy like you probably owes a lot of people money--your friends, maybe even your parents. Stop being a freeloader and register DOOM. Call us now at 1-800-IDGAMES. We can help! If you have registered DOOM, feel confident that you have done the right thing--not only for yourself, but for the World. We hope you enjoy playing DOOM. We enjoyed making it for you. If you have any problems playing DOOM, please call our technical support line at (214) 613-0132. DOOM WAS CREATED BY id SOFTWARE: Programming: John Carmack, John Romero, Dave Taylor Art: Adrian Carmack, Kevin Cloud CROSSING ACHERON Level Design and Concept: Dr Sleep INTERNET:[email protected] CIS:75211,1113 Look for Dr Sleep's other levels: DANTE'S GATE and VIRGIL's LEAD!