Deathmatch-only level. Good for one hour of killing. Be sure to use -altdeath instead of -deathmatch!
Reality_lesbian map04 : Voila_maurice map05 none
This level has a lot of brown and green in it, which is why I gave it the title. Do you remember levels 4 and 12 from Back to Nirvana X Episode 1...
OK, here's the story:
You'll see.
A Doomworld community project, startes by Keeper of Jericho, in which the goal was to make the best map each author could make without exceeding ...
A large underground level that aims to be nonlinear. HMP is the recommended difficulty, UV is much harder and HNTR much easier.
[B0S] clan's second wad. Just as in first wad (Da Will), main hero - [B0S] clan's fighter. Story so far: You woke up in a cold sweat after having...
A semi-official 5th episode for The Ultimate Doom.<br><br> This project's aim is to bring the official and relatively obscure console-exclusive m...
These are 5 brand new levels for skulltag. There is no real story. I created: MAP01 MAP02 MAP04 And daimon created MAP03 and MAP 05
Supposed to be a part of community project which has been abandoned. Imagination of Plutonia MAP03 "Aztec", no copy-paste, but same shapes and te...
A map with a classic vibe, inspired by STRAIN MAP17, Vile Flesh MAP06 and others.
Twenty-three maps made during the thirty-fourth Abyssal Speedmapping Session in the space of 2 hours, with 15 minutes for music and texture selec...
A large and challenging map with many secrets and a good assortment of enemies.
This is a small (800 linedef) *BOOM only* wad that has a marble 'n' metal (and a little wood) theme. It's not that hard, and its my first level. ...
Here you step into hell and your first obstacle : is a large chapel presumably built as a staging point for : invading Earth. Proceed through and...
Here are 15 Vanilla-limit removing DM maps for your enjoyment. Some are known to crash DOS Doom 2 (Damn Visplane overflows!) but every other port...
Twelve levels designed for the 25th birthday of Doom speedrunner Dime! The restrictions given to the designers were: - Boom compatibility (a.k.a....
The first in an almost-vanilla set of levels. No port effects are used, but a good port is required to run the wad. Be on the lookout for the sim...
Maybe the dumbest thing I've made. It's a template for mappers to copy sector letters from if they want to put some text in their map for some re...
Random short maps originally based upon "daily bite size mapping" speed mapping sessions by fuzzballfox made in zdoom forums some months ago, and...
A gargantuan collection of 32^H^H45 smashing levels, all created in less than 24 hours on December 20, 2009, centered upon the art of mortal comb...
One of the Artifact levels
A big deathmatch level of a house