Astrostein 2

Astrostein 2

10-level WolfenDOOM adventure, featuring new

Filenames
astro2.wad
Size
9.52 MB
MD5
2e0302307c57eb7c7343ed3cc70cd0fa
SHA-1
fffb8c00d533bfb4988a119804ee0232d2c44e37
SHA-256
51a0ebe67f226a19b6c615aa1ab093f6f6d8de9e8f7f683b8f8be54666a67587
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
1613
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10

Read Me

This wad is a WolfenDOOM scenario for DOOM II; in other words, a Wolf3D TC. It
should NOT be played with the doom2.exe, however. For best results, use one of
the source port engines such as Legacy or PrBoom. These engines, and others,
can be downloaded from Doomworld at:

http://www.doomworld.com/ports/index.shtml

10 meticulously detailed levels;
More enemies;
More weapons;
Destructible lamps, security cameras and plasma conduits;
Many ambient sounds;
A few easter eggs.

=========================================================== 

Title: Astrostein 2
Filename: ASTRO2.WAD
Author: Laz Rojas
Email Address: [email protected], [email protected]
Misc.  Author Info: web site at http://www.doomworld.com/wolfendoom
Description: 10-level WolfenDOOM adventure, featuring new enemies, graphics and
ambient sounds. Created on a Macintosh.

Files included:

ASTRO2.WAD
ASTRO2.DEH

Additional Credits to: The guys at id, for creating both Doom and
Wolfenstein.  Also Blake Zuckerman, for installing some of the flats.

===========================================================
 *Play Information*

Game: Doom II
Level #: MAP01-MAP10
Single Player: Yes
Cooperative 2-4 Player: No
Deathmatch 2-4 Player: No
Difficulty Settings: Not at this time.
New Sounds: Yes
New Graphics: Yes
New Music: No
Demos Replaced: None

*Construction*

Base: New levels from scratch
Build Time: Three months, on and off
Editor(s) Used: HellMaker, Demon, Deimos, MacBSP, Inkworks, NWT Pro
Known Bugs: None. 

*Story*

Picking up where the original Astrostein leaves off, Astrostein 2 delivers 10
more heart-pounding levels of sci-fi action.  You've managed to make it to the
Nazi moonbase in the shuttle you stole at the end of the first Astrostein, but
as soon as you step out into the landing bay, you're immediately surrounded! 
Apparently, someone still left alive aboard the ship you escaped from radioed
ahead and warned them you were coming.  Your only hope of surviving and
reaching earth is to steal a cargo ship, but before you can do that, you've got
to fight your way through the entire base!

*Copyright/Permissions*

Authors may not use this level as a base to build additional levels.

You may distribute this WAD as long as this read me is included.

*Where to get this WAD*
FTP Sites:
BBS Numbers:
Other: http://www.doomworld.com/wolfendoom
============================================================

This wad is a WolfenDOOM scenario for DOOM II; in other words, a Wolf3D TC. Although created on a Macintosh, it is fully compatible with both Mac and PC DOOM, and the included patch file works with DeHackEd 3.0.

10 meticulously detailed levels;
More enemies;
More weapons;
Destructible lamps, security cameras and plasma conduits; 
Many ambient sounds;
A few easter eggs.

===========================================================
Title: Astrostein 2
Filename: ASTRO2.WAD
Author: Laz Rojas
Email Address: [email protected], [email protected] Misc. 
Author Info: web site at http://www.pacificnet.net/~filmman
Description: 10-level WolfenDOOM adventure, featuring new enemies, graphics and ambient sounds. Created on a Macintosh.

Files included:

ASTRO2.WAD
ASTRO2.BAT
A2INST.BAT
A2PLAY.BAT
A2UNINST.BAT
ASTRO2.DEH
DEHACKED.EXE
DEUSF.EXE
PC.DOC
MAC.DOC

Additional Credits to: The guys at id, for creating both Doom and Wolfenstein.  Also Blake Zuckerman, for installing some of the flats; and Joel Murdoch for making the batch file. 
===========================================================
 *Play Information*

Game: Doom II
Level #: MAP01-MAP10
Single Player: Yes
Cooperative 2-4 Player: No
Deathmatch 2-4 Player: No
Difficulty Settings: Not at this time.
New Sounds: Yes
New Graphics: Yes
New Music: No
Demos Replaced: None

*Construction*

Base: New levels from scratch
Build Time: Three months, on and off
Editor(s) Used: HellMaker, Demon, Deimos, MacBSP, Inkworks, NTW Pro
Known Bugs: If you try to save the game on the first level, it'll overrun the buffer and crash DOOM II, so you must survive MAP01 without dying. Think of it as an extra challenge! Just be sure to save the game as soon as you begin level two. 

*Story*

Picking up where the original Astrostein leaves off, Astrostein 2 delivers 10 more heart-pounding levels of sci-fi action.  You've managed to make it to the Nazi moonbase in the shuttle you stole at the end of the first Astrostein, but as soon as you step out into the landing bay, you're immediately surrounded!  Apparently, someone still left alive aboard the ship you escaped from radioed ahead and warned them you were coming.  Your only hope of surviving and reaching earth is to steal a cargo ship, but before you can do that, you've got to fight your way through the entire base!

*Copyright/Permissions*

Authors may not use this level as a base to build additional levels.

You may distribute this WAD as long as this read me is included.

*Where to get this WAD*
FTP Sites:
BBS Numbers:
Other: http://www.pacificnet.net/~filmman ============================================================

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
1
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
1
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
1
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
1
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
1
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
1
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
1
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
1
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
1

Graphics