Astrostein 2
Filenames
astro2.wad
Size
9.52 MB
MD5
2e0302307c57eb7c7343ed3cc70cd0fa
SHA-1
fffb8c00d533bfb4988a119804ee0232d2c44e37
SHA-256
51a0ebe67f226a19b6c615aa1ab093f6f6d8de9e8f7f683b8f8be54666a67587
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
1613
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10
Download
Read Me
This wad is a WolfenDOOM scenario for DOOM II; in other words, a Wolf3D TC. It should NOT be played with the doom2.exe, however. For best results, use one of the source port engines such as Legacy or PrBoom. These engines, and others, can be downloaded from Doomworld at: http://www.doomworld.com/ports/index.shtml 10 meticulously detailed levels; More enemies; More weapons; Destructible lamps, security cameras and plasma conduits; Many ambient sounds; A few easter eggs. =========================================================== Title: Astrostein 2 Filename: ASTRO2.WAD Author: Laz Rojas Email Address: [email protected], [email protected] Misc. Author Info: web site at http://www.doomworld.com/wolfendoom Description: 10-level WolfenDOOM adventure, featuring new enemies, graphics and ambient sounds. Created on a Macintosh. Files included: ASTRO2.WAD ASTRO2.DEH Additional Credits to: The guys at id, for creating both Doom and Wolfenstein. Also Blake Zuckerman, for installing some of the flats. =========================================================== *Play Information* Game: Doom II Level #: MAP01-MAP10 Single Player: Yes Cooperative 2-4 Player: No Deathmatch 2-4 Player: No Difficulty Settings: Not at this time. New Sounds: Yes New Graphics: Yes New Music: No Demos Replaced: None *Construction* Base: New levels from scratch Build Time: Three months, on and off Editor(s) Used: HellMaker, Demon, Deimos, MacBSP, Inkworks, NWT Pro Known Bugs: None. *Story* Picking up where the original Astrostein leaves off, Astrostein 2 delivers 10 more heart-pounding levels of sci-fi action. You've managed to make it to the Nazi moonbase in the shuttle you stole at the end of the first Astrostein, but as soon as you step out into the landing bay, you're immediately surrounded! Apparently, someone still left alive aboard the ship you escaped from radioed ahead and warned them you were coming. Your only hope of surviving and reaching earth is to steal a cargo ship, but before you can do that, you've got to fight your way through the entire base! *Copyright/Permissions* Authors may not use this level as a base to build additional levels. You may distribute this WAD as long as this read me is included. *Where to get this WAD* FTP Sites: BBS Numbers: Other: http://www.doomworld.com/wolfendoom ============================================================
This wad is a WolfenDOOM scenario for DOOM II; in other words, a Wolf3D TC. Although created on a Macintosh, it is fully compatible with both Mac and PC DOOM, and the included patch file works with DeHackEd 3.0. 10 meticulously detailed levels; More enemies; More weapons; Destructible lamps, security cameras and plasma conduits; Many ambient sounds; A few easter eggs. =========================================================== Title: Astrostein 2 Filename: ASTRO2.WAD Author: Laz Rojas Email Address: [email protected], [email protected] Misc. Author Info: web site at http://www.pacificnet.net/~filmman Description: 10-level WolfenDOOM adventure, featuring new enemies, graphics and ambient sounds. Created on a Macintosh. Files included: ASTRO2.WAD ASTRO2.BAT A2INST.BAT A2PLAY.BAT A2UNINST.BAT ASTRO2.DEH DEHACKED.EXE DEUSF.EXE PC.DOC MAC.DOC Additional Credits to: The guys at id, for creating both Doom and Wolfenstein. Also Blake Zuckerman, for installing some of the flats; and Joel Murdoch for making the batch file. =========================================================== *Play Information* Game: Doom II Level #: MAP01-MAP10 Single Player: Yes Cooperative 2-4 Player: No Deathmatch 2-4 Player: No Difficulty Settings: Not at this time. New Sounds: Yes New Graphics: Yes New Music: No Demos Replaced: None *Construction* Base: New levels from scratch Build Time: Three months, on and off Editor(s) Used: HellMaker, Demon, Deimos, MacBSP, Inkworks, NTW Pro Known Bugs: If you try to save the game on the first level, it'll overrun the buffer and crash DOOM II, so you must survive MAP01 without dying. Think of it as an extra challenge! Just be sure to save the game as soon as you begin level two. *Story* Picking up where the original Astrostein leaves off, Astrostein 2 delivers 10 more heart-pounding levels of sci-fi action. You've managed to make it to the Nazi moonbase in the shuttle you stole at the end of the first Astrostein, but as soon as you step out into the landing bay, you're immediately surrounded! Apparently, someone still left alive aboard the ship you escaped from radioed ahead and warned them you were coming. Your only hope of surviving and reaching earth is to steal a cargo ship, but before you can do that, you've got to fight your way through the entire base! *Copyright/Permissions* Authors may not use this level as a base to build additional levels. You may distribute this WAD as long as this read me is included. *Where to get this WAD* FTP Sites: BBS Numbers: Other: http://www.pacificnet.net/~filmman ============================================================