Sucker Punch

Sucker Punch

Sucker Punch features 9 small single-player maps for Doom II, tested in PrBoom+, ZDoom, GZDoom and Doom Retro. The WAD is made up from three mini-episodes of...

Filenames
sckrpnch.wad
Size
1.31 MB
MD5
c0b42bb95f6ddf6244d7ecffc0b6ab7b
SHA-1
fff611ba4d6efee00b3fbfc909ad227fbbb4cbfd
SHA-256
007d73fccd9745abd23a92b7cd451b26d00ebe694c9584a386d57a95eaf4fe8f
WAD Type
PWAD
IWAD
Unknown
Engines
Doom II
Lumps
126
Maps
MAP01, MAP02, MAP03, MAP05, MAP08, MAP09, MAP04, MAP07, MAP06

Read Me

===========================================================================
Primary purpose         : Single play
===========================================================================
Title                   : Sucker Punch
Filename                : sckrpnch.wad
Release date            : 16/07/2018
Author                  : Andy "Rook" Johnson
Email Address           : [redacted]
Other Files By Author   : MAP07 in Plutinya 1024 (w/ Surreily)
                          MAP05 in Doomworld Mega Project 2015
Misc. Author Info       : British newschool Doomer, mapping neophyte

Description             : Sucker Punch features 9 small single-player maps
                          for Doom II, tested in PrBoom+, ZDoom, GZDoom and
                          Doom Retro. The WAD is made up from three
                          mini-episodes of three maps each which escalate
                          from easy (with green details) to harder (yellow)
                          to hardest (red). The maps should take no longer
                          than two or three minutes each to play and are
                          designed for pistol starts. Difficulty settings are
                          implemented.
                          
                          This WAD was originally shared in January 2016 with
                          three maps; this version has minor improvements to
                          those three, six additional maps in two new themes,
                          and some new custom graphics (a TITLEPIC, level
                          names, etc.)
                          
                          PLEASE NOTE: Sucker Punch requires the Community
                          Chest 4 texture set (cc4text.wad) to be loaded
                          alongside the WAD. 
                          
                          // Maps and Music //
                          
                          Title music: 'Main Title' from Eternal Champions
                          Intermission music: 'The Selection' from Rolling
                          Thunder 2
                          
                          MAP01 - "Maintenance Run"
                          ('Warhead' from War Gods)
                          
                          MAP02 - "Attrition"
                          ('Regeneration' from F-Zero X)
                          
                          MAP03 - "Those Who Wait"
                          ('Chinese Revolution' from Chamber of Shaolin)
                          
                          MAP04 - "Assault and Battery Acid"
                          ('Jetta' from Eternal Champions)
                          
                          MAP05 - "House Full of Bullets"
                          ('Act 1' from Crack Down)
                          
                          MAP06 - "Rev-olution"
                          ('Stage 7 Bellon' from Zero Wing)
                          
                          MAP07 - "Compression"
                          ('Fire Field' from F-Zero)
                          
                          MAP08 - "Nothing Dead Will Go"
                          ('Descent into Cerberon' from Quake II)
                          
                          MAP09 - "Hardpoint"
                          ('Gravity Well' from Quake II: The Reckoning)

Additional Credits to   : Many thanks to all the texture artists who worked
                          on cc4tex.wad, as well as the programmers of Doom
                          Builder 2, SLADE 3 and Doom Writer. Thank you to
                          all those who have playtested or streamed any
                          version of this WAD, especially gaspe, John
                          Suitepee and HAK3180.
                          
                          Finally, thank you to Breezeep and Kappes Buur who
                          helped me to fix a problem with skies in G/ZDoom.
===========================================================================
* What is included *

New levels              : 9
Sounds                  : No
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : Community Chest 4 texture pack (cc4tex.wad)


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP09
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Around two months, in 2016 and 2018
Editor(s) used          : Doom Builder 2, SLADE 3, Doom Writer
Known Bugs              : None at the time of writing
May Not Run With        : Doom2.exe, any ports that are not limit-removing
Tested With             : Doom Retro v2.6.9, ZDoom 2.8.1, GZDoom 3.4.1,
                          PrBoom+ 2.5.1.4


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: www.andyjohnson.xyz

Maps

Maintenance Run

Maintenance Run (MAP01)

Deathmatch Spawns
0
Co-op Spawns
1
Attrition

Attrition (MAP02)

Deathmatch Spawns
0
Co-op Spawns
1
Those Who Wait

Those Who Wait (MAP03)

Deathmatch Spawns
0
Co-op Spawns
1
House Full of Bullets

House Full of Bullets (MAP05)

Deathmatch Spawns
0
Co-op Spawns
1
Nothing Dead Will Go

Nothing Dead Will Go (MAP08)

Deathmatch Spawns
0
Co-op Spawns
1
Hardpoint

Hardpoint (MAP09)

Deathmatch Spawns
0
Co-op Spawns
1
Assault and Battery Acid

Assault and Battery Acid (MAP04)

Deathmatch Spawns
0
Co-op Spawns
1
Compression

Compression (MAP07)

Deathmatch Spawns
0
Co-op Spawns
1
Rev-olution

Rev-olution (MAP06)

Deathmatch Spawns
0
Co-op Spawns
1

Graphics