Sucker Punch
Sucker Punch features 9 small single-player maps for Doom II, tested in PrBoom+, ZDoom, GZDoom and Doom Retro. The WAD is made up from three mini-episodes of...
Filenames
sckrpnch.wad
Size
1.31 MB
MD5
c0b42bb95f6ddf6244d7ecffc0b6ab7b
SHA-1
fff611ba4d6efee00b3fbfc909ad227fbbb4cbfd
SHA-256
007d73fccd9745abd23a92b7cd451b26d00ebe694c9584a386d57a95eaf4fe8f
WAD Type
PWAD
IWAD
Unknown
Engines
Doom II
Lumps
126
Maps
MAP01, MAP02, MAP03, MAP05, MAP08, MAP09, MAP04, MAP07, MAP06
Read Me
=========================================================================== Primary purpose : Single play =========================================================================== Title : Sucker Punch Filename : sckrpnch.wad Release date : 16/07/2018 Author : Andy "Rook" Johnson Email Address : [redacted] Other Files By Author : MAP07 in Plutinya 1024 (w/ Surreily) MAP05 in Doomworld Mega Project 2015 Misc. Author Info : British newschool Doomer, mapping neophyte Description : Sucker Punch features 9 small single-player maps for Doom II, tested in PrBoom+, ZDoom, GZDoom and Doom Retro. The WAD is made up from three mini-episodes of three maps each which escalate from easy (with green details) to harder (yellow) to hardest (red). The maps should take no longer than two or three minutes each to play and are designed for pistol starts. Difficulty settings are implemented. This WAD was originally shared in January 2016 with three maps; this version has minor improvements to those three, six additional maps in two new themes, and some new custom graphics (a TITLEPIC, level names, etc.) PLEASE NOTE: Sucker Punch requires the Community Chest 4 texture set (cc4text.wad) to be loaded alongside the WAD. // Maps and Music // Title music: 'Main Title' from Eternal Champions Intermission music: 'The Selection' from Rolling Thunder 2 MAP01 - "Maintenance Run" ('Warhead' from War Gods) MAP02 - "Attrition" ('Regeneration' from F-Zero X) MAP03 - "Those Who Wait" ('Chinese Revolution' from Chamber of Shaolin) MAP04 - "Assault and Battery Acid" ('Jetta' from Eternal Champions) MAP05 - "House Full of Bullets" ('Act 1' from Crack Down) MAP06 - "Rev-olution" ('Stage 7 Bellon' from Zero Wing) MAP07 - "Compression" ('Fire Field' from F-Zero) MAP08 - "Nothing Dead Will Go" ('Descent into Cerberon' from Quake II) MAP09 - "Hardpoint" ('Gravity Well' from Quake II: The Reckoning) Additional Credits to : Many thanks to all the texture artists who worked on cc4tex.wad, as well as the programmers of Doom Builder 2, SLADE 3 and Doom Writer. Thank you to all those who have playtested or streamed any version of this WAD, especially gaspe, John Suitepee and HAK3180. Finally, thank you to Breezeep and Kappes Buur who helped me to fix a problem with skies in G/ZDoom. =========================================================================== * What is included * New levels : 9 Sounds : No Music : Yes Graphics : No Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : Community Chest 4 texture pack (cc4tex.wad) * Play Information * Game : Doom 2 Map # : MAP01 - MAP09 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Around two months, in 2016 and 2018 Editor(s) used : Doom Builder 2, SLADE 3, Doom Writer Known Bugs : None at the time of writing May Not Run With : Doom2.exe, any ports that are not limit-removing Tested With : Doom Retro v2.6.9, ZDoom 2.8.1, GZDoom 3.4.1, PrBoom+ 2.5.1.4 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: www.andyjohnson.xyz