MADNESS.WAD

MADNESS.WAD

MADNESS.WAD (Doom) is a PWAD featuring 9 maps (E1M1, E1M2, E1M3, E1M4, E1M5, and more)

Filenames
MADNESS.WAD
Size
913.84 KB
MD5
bb68e4edcc9dc2eb6d060635ec09599f
SHA-1
ffef3e0f080c4e95ad25260420200d227516dcb2
SHA-256
a3eef38402f5af81f0b0cfa96b9efa914712e09a20ec0190abfb3f81489a1a42
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
99
Maps
E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8, E1M9

Read Me

                          The Madness of Mergatroid              
              All new episode for the registered version of DOOM  
              --------------------------------------------------

Files included in the zip
-------------------------
        
        FILE_ID.DIZ
        MADNESS.WAD
        MADNESS.TXT

Episode Info
------------

        Well, this is a very impressive episode including 9 _excellent_
levels.  All the levels in this episode were created by myself, excluding
e1m5, which was designed by a friend.  We feel that any DOOM fanatic will
enjoy this episode and will be completely impressed by the work put into it.

        Most levels on the Internet suck.  It's a fact, but these 9 levels do 
not suck.  id Software, if they ever saw this, would most likely want to know
where the two of us were when they were designing the original DOOM levels.  
It's taken roughly a year to design the levels, in fact...I never planned to
have any nice levels...much less a whole episode.  It seems that after I 
figured out how to use DEU that level making just sorda seemed fun, so I 
designed levels like mad.  ...but, I am a perfectionist (in most respects) and
therefore I insisted that the levels I designed were no less greater than 
those in the actual game.  I felt that if they could make complex levels, then
so can I...and I did :)  Most of the levels in here have been zipped and 
distributed via local BBS, but even those were completely checked and re-
checked for bugs/parts I found to be lacking "id" quality.  So, what you have
here is pure DOOM art.  ...not to mention my last DOOM work that will ever be.
I am _tired_ of making levels.  My creativity is draining (I also want to 
maintain a life :), etc., so I have decided to stop while I'm ahead. 

        So, play this all the way through...it is arranged as the original
DOOM, smaller/easier levels first which work up in size/difficulty.  You will
see the quality, and you may also wonder how I kept my sanity...so, have a 
blast!

Miscallany
----------
        level #                 Original distribution
        -------                 ---------------------
        E1M1                    #1GASPRA.ZIP
        E1M2                    HANGAR18.ZIP or 18HANGAR.ZIP
        E1M3                    #1IMPALE.ZIP
        E1M4                    #1TRITON.ZIP - unreleased
        E1M5                    CHARON.ZIP
        E1M6                    SHADOWS2.ZIP or 2SHADOWS.ZIP
        E1M7                    #1TITAN.ZIP
        E1M8                    unreleased; made special for episode
        E1M9                    #1CREEP.ZIP - unreleased

        - The editor of choice has been DEU521GC, until I found a DEU port
          dubbed DETH, which is even better :)  E1M5 was made with the 
          shareware version of DEEP.  BSP1.2x was used for nodes on everything
          except E1M3 and E1M5.  BSP1.2x has a bug and wouldn't build E1M3, 
          so it was nodes built with DEEPBSP.  Obviously E1M5 was done with
          DEEPBSP.  My levels were all done on an Am486DX2 80 with 5Mb of
          RAM, E1M5 was done on a 386DX 40 with 4Mb without a math-co (yuck)!!

E1M5 was designed by Ben Gates of Hermon, Me and all others by Sean Birkel of
Bangor, Me.  ...summer's almost over <cry, sob>.  Register DOOM if you haven't
already, the guys at id deserve the money for making the greatest game ever!
...I can't wait till Quake is released...I saw the preview gifs...and, wow!!

Other stuff
-----------

        Metallica, Ozzy Osbourne, Jimi Hendrix, and Cringe (kick-ass local 
band) have been the music of choice to help us through the long hours of 
level making.  ...look for Cringe in the near future, they've got the 
potential for something great...the guitarist rules!

Oh, yeah...
-----------

        I might as well tell you the story behind the title, "The Madness of
Mergatroid."  I had this wacky science teacher a few years back and he's 
become something of a legend around here...I can just picture him saying 
something corny like, "heavens to mergatroid."  

BYE!
----

        I'm freeeeeee!!!!!!!!!  My DOOM levels are DONE!!!!!!!!!!!!!!!
No more levels!!!!!!!!!!!!!!!!!!!!!  YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Enjoy!!

                          The Madness of Mergatroid              
              All new episode for the registered version of DOOM  
              --------------------------------------------------

Files included in the zip
-------------------------
        
        FILE_ID.DIZ
        MADNESS.WAD
        MADNESS.TXT

Episode Info
------------

        Well, this is a very impressive episode including 9 _excellent_
levels.  All the levels in this episode were created by myself, excluding
e1m5, which was designed by a friend.  We feel that any DOOM fanatic will
enjoy this episode and will be completely impressed by the work put into it.

        Most levels on the Internet suck.  It's a fact, but these 9 levels do 
not suck.  id Software, if they ever saw this, would most likely want to know
where the two of us were when they were designing the original DOOM levels.  
It's taken roughly a year to design the levels, in fact...I never planned to
have any nice levels...much less a whole episode.  It seems that after I 
figured out how to use DEU that level making just sorda seemed fun, so I 
designed levels like mad.  ...but, I am a perfectionist (in most respects) and
therefore I insisted that the levels I designed were no less greater than 
those in the actual game.  I felt that if they could make complex levels, then
so can I...and I did :)  Most of the levels in here have been zipped and 
distributed via local BBS, but even those were completely checked and re-
checked for bugs/parts I found to be lacking "id" quality.  So, what you have
here is pure DOOM art.  ...not to mention my last DOOM work that will ever be.
I am _tired_ of making levels.  My creativity is draining (I also want to 
maintain a life :), etc., so I have decided to stop while I'm ahead. 

        So, play this all the way through...it is arranged as the original
DOOM, smaller/easier levels first which work up in size/difficulty.  You will
see the quality, and you may also wonder how I kept my sanity...so, have a 
blast!

Miscallany
----------
        level #                 Original distribution
        -------                 ---------------------
        E1M1                    #1GASPRA.ZIP
        E1M2                    HANGAR18.ZIP or 18HANGAR.ZIP
        E1M3                    #1IMPALE.ZIP
        E1M4                    #1TRITON.ZIP - unreleased
        E1M5                    CHARON.ZIP
        E1M6                    SHADOWS2.ZIP or 2SHADOWS.ZIP
        E1M7                    #1TITAN.ZIP
        E1M8                    unreleased; made special for episode
        E1M9                    #1CREEP.ZIP - unreleased

        - The editor of choice has been DEU521GC, until I found a DEU port
          dubbed DETH, which is even better :)  E1M5 was made with the 
          shareware version of DEEP.  BSP1.2x was used for nodes on everything
          except E1M3 and E1M5.  BSP1.2x has a bug and wouldn't build E1M3, 
          so it was nodes built with DEEPBSP.  Obviously E1M5 was done with
          DEEPBSP.  My levels were all done on an Am486DX2 80 with 5Mb of
          RAM, E1M5 was done on a 386DX 40 with 4Mb without a math-co (yuck)!!

E1M5 was designed by Ben Gates of Hermon, Me and all others by Sean Birkel of
Bangor, Me.  ...summer's almost over <cry, sob>.  Register DOOM if you haven't
already, the guys at id deserve the money for making the greatest game ever!
...I can't wait till Quake is released...I saw the preview gifs...and, wow!!

Other stuff
-----------

        Metallica, Ozzy Osbourne, Jimi Hendrix, and Cringe (kick-ass local 
band) have been the music of choice to help us through the long hours of 
level making.  ...look for Cringe in the near future, they've got the 
potential for something great...the guitarist rules!

Oh, yeah...
-----------

        I might as well tell you the story behind the title, "The Madness of
Mergatroid."  I had this wacky science teacher a few years back and he's 
become something of a legend around here...I can just picture him saying 
something corny like, "heavens to mergatroid."  

BYE!
----

        I'm freeeeeee!!!!!!!!!  My DOOM levels are DONE!!!!!!!!!!!!!!!
No more levels!!!!!!!!!!!!!!!!!!!!!  YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Enjoy!!

Maps

E1M1

E1M1

Deathmatch Spawns
5
Co-op Spawns
4
E1M2

E1M2

Deathmatch Spawns
4
Co-op Spawns
4
E1M3

E1M3

Deathmatch Spawns
4
Co-op Spawns
4
E1M4

E1M4

Deathmatch Spawns
5
Co-op Spawns
4
E1M5

E1M5

Deathmatch Spawns
6
Co-op Spawns
4
E1M6

E1M6

Deathmatch Spawns
4
Co-op Spawns
4
E1M7

E1M7

Deathmatch Spawns
5
Co-op Spawns
4
E1M8

E1M8

Deathmatch Spawns
5
Co-op Spawns
4
E1M9

E1M9

Deathmatch Spawns
6
Co-op Spawns
4