Afterhours

Afterhours

Ever wonder what the doomguy when you turn your computer off at night? This is where he deathmatches when twilight strikes. Here is a set of three moderately...

Filenames
afterhrs.wad
Size
1.38 MB
MD5
ccf197f6b8d17570be8996f0d9b29737
SHA-1
ff527f9929d7ac53b4e3bba1f995e5e5ba3f217f
SHA-256
2acd4b9998cb00d802ad11f43448d723816397a32472c3f157167cffa0387493
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, ZDaemon, ZDoom
Lumps
54
Maps
MAP01, MAP02, MAP03

Read Me

READER: PLEASE USE WORDWRAP FOR LEGIBILITY
===========================================================================
Archive Maintainer      : N/A
Update to               : N/A
Advanced engine needed  : ZDoom 1.23+ (includes Skulltag and ZDaemon)
Primary purpose         : Deathmatch
===========================================================================
Title                   : Afterhours
Filename                : afterhrs.wad
Release date            : May 24, 2004
Author                  : Josh (EarthQuake) Simpson
Email Address           : [email protected]
                          [email protected] (if the above doesn't work)
Other Files By Author   : See http://www.doomvault.com/ for my other works
Misc. Author Info       : I very happy in pants.

Description             : Ever wonder what the doomguy when you turn your computer off at night? This is where he deathmatches when twilight strikes. Here is a set of three moderately high detailed levels for any ZDoom based engine. I would strongly recommend enabling mouselook and jumping if you decide to run these maps on a server since a lot of them have areas otherwise unaccessible. Mouselook just makes all the difference, especially on map03 with all it's rolling hills. The first map takes you on a space station floating out in a void area. The architecture is tight and the power items (BFG, SSG, Blue Armor) are outside on floating podiums past small catwalks. The second map is the feature presentation and is quite dramatic in it's resemblence to real life rooftops (the only exception are the jumppads, which seem a bit Quake III'ish). The final map is a very wide open map with rolling hills and bunkers placed strategically around the level. Take what cover you can because there isn't much to begin with.

Additional Credits to   : The Doomworld, ZDoom, ZDaemon, and WIP communities for all their helpful comments and playtesting sessions. Boris, for inspiring me to create MAP02. A great thanks goes out to the greatest game company in the world, Valv... I mean id Software ;)
===========================================================================
* What is included *

New levels              : MAP01, MAP02, MAP03
Sounds                  : No
Music                   : Yes, from Descent
Graphics                : Yes
Dehacked/BEX Patch      : Embedded (makes the chaingun faster)
Demos                   : No
Other files required    : ZDoom, Zdaemon, or Skulltag (any version)


* Play Information *

Game                    : DOOM II
Single Player           : Player 1 start only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Not implemented
===========================================================================
* Construction *

Base                    : New from scratch
Build Time              : Off and on, but if added together, about 50 hours
Editor(s) used          : Deepsea v10.20 Registered
Known Bugs              : Imps sometimes mysteriously appear...
May Not Run With...     : Doom Legacy?
===========================================================================
* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. 

You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact and unmodified. I have received permission from the original authors of any modified or included content in this file to allow further distribution.
===========================================================================
* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Web sites: http://www.doomvault.com/ (official download site)
           http://www.doomworld.com/idgames/

Maps

MAP01

MAP01

Deathmatch Spawns
10
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
10
Co-op Spawns
1
MAP03

MAP03

Deathmatch Spawns
8
Co-op Spawns
1

Graphics