Power Metal

Power Metal

Power Metal - Because it's less Heavy than Black Metal.

Filenames
pwrmetal.wad
Size
10.10 MB
MD5
8d4f43129be04d6704571107bfa6be88
SHA-1
ff2b71f17969525509ebaee7da511481577cd634
SHA-256
ab7b1c5920b37ce8b91af02aa9e8fcccaccb5d1f6fdb05909592899d3a4c3648
WAD Type
PWAD
IWAD
Final Doom: TNT
Engines
Boom, Doom II
Lumps
986
Maps
MAP01

Read Me

===========================================================================
Archive Maintainer      :
Update to               :
Advanced engine needed  : Limit Removing
Primary purpose         : Single+Coop play
===========================================================================
Title                   : Power Metal
Filename                : pwrmetal.wad
Release date            : 2015-08-02
Author                  : Zalewa
Email Address           : [email protected]

Other Files By Author   : Alpha & Delta Invasion (dtinv3c.pk3),
                          Terminator Unit-9042 (terdelux-final.wad),
                          Tribute (tribute.wad),
                          Raven Crypt (rvncrypt.wad),
                          Horse Shoe (horsshoe.wad),
                          Respawned: Back from Hell (rspnhell.wad)
                          some single or community project maps.

Misc. Author Info       : I'm co-author of Doomseeker - the open-source,
                          multiplatform, multi-engine supporting server browser.
                          My WAD "Tribute" won a Cacoward in 2009.

Description             : Power Metal - Because it's less Heavy than
                          Black Metal.

                          Power Metal is a large level for Doom 2
                          dedicated for single player and cooperative
                          play in limit removing source-ports with
                          classic settings in mind. It has nearly 1000
                          monsters and can take about 1 hour to beat
                          on Ultra-Violence.

                          Power Metal uses Freedoom textures for
                          better ambiance. Freedoom license file
                          should be included within the archive in
                          which this WAD comes in and it's also
                          incorporated into the .WAD file itself. You
                          can open the .WAD file and view the license
                          with WAD editing program such as SLADE.

                          Jumping and crouching must be disabled for
                          this map or else players may be able to skip
                          certain areas and break the intended
                          gameplay. A MAPINFO lump has been
                          incorporated for ZDoom-based source-ports
                          that enforces these rules. In my opinion
                          there are also no areas where freelook would
                          be necessary and I prefer to play without it
                          wherever possible, but that's up to you.

                          Difficulty levels are implemented in a way
                          that easy difficulties disable large portion
                          of enemies, while "Hurt me plenty" only
                          disables a few of them that I thought could
                          be decisive to player's approach to health
                          and ammo conservation.

Additional Credits to   : Freedoom team. https://freedoom.github.io/
                          SuperGod for testing in cooperative.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : MAPINFO for ZDoom-based ports
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch              : No
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : None
Build Time              : 4 months with some breaks
Editor(s) used          : Doom Builder 2, Slade
Known Bugs              :
May Not Run With        :
Tested With             : Zandronum 2.1.2
===========================================================================
* Other Credits *

RSKY1 - SKY3_4 texture from GhostbustersTX (GHOSTTEX.wad) from Realm667
http://realm667.com/
===========================================================================
* Copyright / Permissions *

Authors MAY NOT use the non-texture contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

Authors MAY use textures from this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: idgames archive
Web sites:
FTP sites:

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4