paradox.wad
Filenames
paradox.wad
Size
90.15 KB
MD5
31bc6b1c59e49766ecd3c37507e8a33b
SHA-1
ff088aeaab7e668a85fb41ab7d8d284c6ce09535
SHA-256
7c699132426ebfab540ef62a6da14d5361fdb657e5b0cfcb59a7253b41b013b0
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP01
Download
Read Me
============================================================== |-\ | | |-/ oominion PWAD Information ----/ ============================================================== ---General Level Information--- Level name - PARADOX Map Number - MAP01 (Doom ][) Author - Darryl Ashton E-mail add.- [email protected] Date - 5th March (X-Files starts!!!), 1996 ------------------------------- Misc Author Info - I (Darryl) am the founder of the reletively new Doom PWAD editing group, Doominion. We are a small and selective group, consisting of 6 members. If you would like to join this group, type PARADOX (to run the level) and read the info. I am 14 years old and still at school (no PWAD editing lessons yet :-( ...). This is my first (decent and working) level so far. Look out for the classic by Paul Howard (member of Doominion) and me, entitled BigTime, and the very very unavaible level entitled Level1. Keep your eyes open for Hexen levels, and the best of Dehacked patches by me. Special Fanx To - Paul Howard, for really annoying me during level creation time... <g> My English teacher for mentioning the word Paradox while discussing Julius Caesar, thus giving me an idea for a level Lee Howard, for letting me thrash him at various deathmatches... (apart from that one :-) ) id Software for creating Doom (doesn't everyone thank them?) ---Play information--- Single Player - Obviously... Quite easy <?> Co-operative play - Yep. Even easier! Deathmatch play - Ah-ha! I put this in at the last minute, so the only place you can get weapons is the big crack room. Difficulty Settings - Certainly. The easiest is I'm Too Young to Die. New Graphics - No. But it still looks good! New Sound - Errr, alot of noise at once??!?? New Music - It is on mine, but not on yours. (And I can't change it back!!!) Demos replaced - I may have sorted it out. So... maybe. ---------------------- ---Construction--- Base - New level from scratch. Good though, 'init? Time taken - Oh God. Er, About 10 days, 3 hours each, that equals about 30 hours. Maybe. Software used - Windoze 95 (my hard drive goes on and on and on...), WadAuthor 32bit (the best editor, and it works brill in Win95! Register though) and DM, for testing the deathmatch-ablity. Known Bugs - That drop after the little chasm has a naff wall texture, and maybe the lifts as well. A few doors are supposed to be secret, but I've left them out because I couldn't be bothered - er, because it's easier for you to get the best places to hide. No HOM, at least!!! Testers - Paul Howard, and maybe Lee Howard (if he wants to). And maybe loads of other people as well. ----------------- ---Copyright stuff--- Right. I like the look of this level as much as you do (unless you think it's garbage, in that case I like it more than you do). It took me a long time to sort it out, build it, test it, scrap it, rebuild it, test it, get mad, erase my hard drive, curse when I find everything's gone, install it all again and rebuild the level correctly. Because of this, I can't let you take this level and move a line one centimetre, and claim you built it. So you can use the idea of the level (y'know, Hell and Hi-Tech), but can't copy any of the rooms. You can put this level where-ever you want as well, as long as you don't change anything. --- One thing you can do, if you can be bothered, is sort the lighting out for me. I forgot to do it, and would really appreaciate (I've spelt it wrong AGAIN!!!!) it if you would do it. Send me it before you upload it though. --------------------- Well, that's another level over and done with. Goodbye. Er, well I'll see you when I've made another one. Maybe.