Blind Alley W., "Redemption"

Blind Alley W., "Redemption"

A nice, but challenging map.

Filenames
bndalyw.wad
Size
228.83 KB
MD5
9a8fd80222f171872b6d7c99df9bb27d
SHA-1
ff070322907d9246384c67e2e44fe67031d14c64
SHA-256
0c48373ebce282b3e60201f0a84c88760350c3cc6d80204d87cedd2adf08ff7b
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
11
Maps
MAP01

Read Me

===========================================================================
Archive Maintainer      : NA
Update to               : NA
Advanced engine needed  : None, but far better looking with a port.
Primary purpose         : Single player
===========================================================================
Title                   : Blind Alley W., "Redemption"
Filename                : BndAlyW.wad, BAWgbB.lmp, in the BndAlyW.zip
Release date            : June 25, 2003
Author                  : Gene Bird  
Email Address           : [email protected]
Other Files By Author   : Blind Alley series (B, E, M, O, P, Q, R, S, T, U, V, W.)
                          Doomworld 2003 "Community Chest Project" maps 7, 19, 28 and 32.
Misc. Author Info       : Doom Nut.

Description             : A nice, but challenging map.

Additional Credits to   : The id folks, The Deepsea Team.

Special thanks to Rich Sham for valuable input, 
suggestions, extensive playtesting and the encoragement to "Be Brave".
===========================================================================
* What is included *

New levels              : One
Sounds                  : No
Music                   : No, I like hrmus.wad with it.  Use what you like.
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : Legacy ver. 1.4 UV max demo included in the zipfile.
Other                   : No 
Other files required    : None


* Play Information *

Game                    : DOOM 2
Map #                   : Map 1
Single Player           : Designed for 
Cooperative 2-4 Player  : Player starts and a few extra items there but never tested
Deathmatch 2-4 Player   : Player starts and a few items there but never tested
Other game styles       : NA
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch 
Build Time              : Around 100 hours
Editor(s) used          : Deepsea 11.1
Known Bugs              : Release a buggy wad??? I don't think so!
May Not Run With...     : ?

Extensive testing done with vanilla Doom2, Zdoom, PRBoom, Jdoom and my port of choice, Legacy. 

12th map in the Blind Alley series for Doom 2.

My original design as Doom 2 map 20, now running on level 1. 

I am pretty sure this place only exists in my mind.  Artistic license used freely.

A nice medium sized map with decent attention to detail, but not so much that it requires a port.

You will never have for hunt for ammo in here.  That is the least of your problems.  
There is enough health and ammo that you can push as hard as you want for time, or 
just lay back and snipe at the monsters.  Nice to have the option isn't it?

While none of the secrets are required to finish the map they do contain health and 
enough extra ammo to allow extensive use of the SSG and rocket launcher.  
Health in this map is more generous than in most of my other maps, so be brave.

Demos or feedback greatly appreciated.  

I have been mapping for about six years.  This is the 12th of my levels that I feel is OK 
for release.  It is a very fun map.  
Detail is nice, but the concentration here is on gameplay.
 Some good old fashioned run and gun in here.  
Stay awake however, or you could get very dead.  

I consider this map medium to only somewhat hard in UV during normal un-hurried play.  
UV in this map is however aimed at the experienced player. 
Skill levels could come in handy until you learn the map.  
The harder you push the harder the map pushes back.

Legacy version 1.40 UV max demo of this map, included in the zip file.
To play the demo use the following:
c:\doom2\legacy.exe -file BndAlyw.wad -playdemo BAwgbb
or
c:\doom2\legacy.exe -file BndAlyW.wad -timedemo BAwgbb 
This assumes your doom2 folder is on your c: drive, 
and that you have the excellent, free, Legacy port.  
Or you can run it from the Legacy Launcher.

Get Legacy at:
http://legacy.newdoom.com/

Additional thanks to the authors of the various maps that inspired me for this map. Including "Death Tormention II" By Paul Corfiatis, Kristian Aro and Chris Harbin, also John Anderson the author of The Ultimate Doom E4M7 - "And Hell Followed".

I recommend you watch the demo of the level before you play it.  
Unless you just love to die in the traps I have set for you.

There are, or soon will be, other excellent demos of this map at the following site:
Doomworld Speed Demo Archives.
http://www.doomworld.com/sda/doom_sda.htm

What are you waiting for?  Get busy! The carnage is waiting.



* Copyright / Permissions *

Authors MAY NOT use the contents of this file as a base for
modification or reuse.  Permission possible on a case by case basis, if you contact me.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/     and mirrors
Web sites:
FTP sites:  http://www.gamers.org/pub/idgames/

http://www.gamers.org/pub/idgames/levels/doom2/a-c/bndalyW.zip



Maps

MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
4