Number One Kill The Next Generation
There was hexen and hexen2, startrek and startrek the next generation, quake and quake2. What do they all have in common? The sequel was a hell of a lot bett...
Filenames
1killtng.wad, 1killtng.WAD, 1KILLTNG.WAD
Size
6.27 MB
MD5
ed85ad279ef3620f66e9ab414aa3a720
SHA-1
fe75753181b4271bd4559995fb6bc618e34bf412
SHA-256
b62c0ce2526b08619f10b294fc82c9959a32f963ec60443320bfe6a653e571d1
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
393
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP20, MAP15, MAP31, MAP16, MAP32, MAP17, MAP18, MAP19
Download
Read Me
Number One Kill The Next Generation Note: at this site all #1kill is 1kill it dose #1killtng.wad not I repeat not mean there is only one Angelo Jefferson thing to kill in all the levels There was hexen and hexen2, startrek and startrek the next generation, quake and quake2. What do they all have in common? The sequel was a hell of a lot better than the original which was good any ways. Well now theirs #1kill the next generation which follows the tradition. It features 23 never before seen levels with new textures and music from all off doom ever created under Id. It was built with the experience of building 13 levels for doom/doom2 and the experience of playing doom, doom2, final doom, obtic, hexen, swheretic, quake, and other levels off the net, These levels are built to be challenging with the quality you would expect from Id, playability, and beauty in mind. ============================================================================== Levels: 20 +three secret(one map consist of two levels) single player: yes cooperative: yes deathmatch: yes difficulty: yes first two = ultra violent in doom and hurt me plenty in doom2 hurt me plenty = ultra violent doom2 hurt me plenty final doom Ultra violent = hurt me plenty with fewer health and more monsters demos: yes new textures: yes ============================================================================== time until completion: around 24 hours per level Known bugs Visplane overflow: happens in big open complex areas effects: player will be kicked out of game prevention: save often When in the levels in question. When reloading after this happens don't look across the full span of the room in which it ocuurs has occurred but rarely in11,19,20 and in secret level 2 HOM effect: caused by too many lines in one viewing area. It dose occur in some sky seens Effect: a hall of mirrors effect. when players walks away or turns the hom affect disappears dose not affect game play but distorts the appearance can be seen in minorly in level 11 15 17 this may seem like alot but they are extreamly rare and are barly noticable. Other wise id quality is maintained throughout ============================================================================== permission: do what ever you want with the levels or textures Note: if you can fix such problem send me the level fixed and I will put it in the next version of #1kiltng.wad with your name ============================================================================== Any comments tips or things that i could fix please e-mail me at [email protected] ============================================================================== Coming this Christmas or sometime around is #1kill the final frontier The ten final levels that will complete the 32 levels #1KILL for doom2 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ All things with the name 1kill On this site was built by the same desighner.