Hell's Mine of Saturn
Filenames
hmine.wad
Size
447.29 KB
MD5
ed412ae4dac9ac083510c5e3ea1ce659
SHA-1
fe4c83bafb7430d58db3ace90572e081a7886787
SHA-256
72e7d348bfe3ff47dbee4ecb011253e9f9778e4d3bac1488837d51c442f8248d
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP03
Download
Read Me
================================================================ Title : Hell's Mine of Saturn Filename : HMINE.WAD Author : Joe Kaminski Email Address : [email protected] Misc. Author Info :none Description : Saturn- 2110 AD The UAC mining colony on the dark side of Saturn has sent a distress signal to UAC Headquarters. The mining operation has come to a complete standstill and the top brass wants some answers. Your commanding officer briefs you on the details of your mission. You must enter the mine via an old service tunnel leading from the mouth of a crater and penetrate the main shaft of the system. You are to recon the tunnels and find out what has happened to the colonists and the marines stationed for duty there. The equipment storage area holds the key to enter the Upper Complex of the mine. Once inside, you are on your own. You must find the controlling switch that activates the main reactor...somewhere near a main control room. Upon completion, you are to head to the surface via cover of the service lift near the reactor and wait for transport off the planet topside. He warns you that the mine is very unstable and that the deadly rays of the Sun have penetrated the works in some sections. You should steer clear of these spots or face certain death. A contingent of recon soldiers were sent 2 days ago and no one has heard from them since. Your platoon wish you luck as you make your descent to Saturn's charred surface, not knowing of the horrors that await you in Hell's mine....... NOTE- This is a small but very intense mission.....The ending can be very easy if you can figure it out! Additional Credits to :none ================================================================ * Play Information * DOOM 2 PWAD 460K Episode and Level # :MAP 3 Single Player :yes Cooperative 2-4 Player :yes Deathmatch 2-4 Player :yes Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DoomCAD 6.1, BSP 1.2, WARM 1.6 Known Bugs : DOOM 2 will crash if you attempt to add more things in the level than there already is. Try this and save the game and be prepared for a lock-up or memory allocation error. I have tested the PWAD and it runs fine as it is. * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You may do whatever you want with this file. * Where to get this WAD *Mail any comments to my address: Joe Kaminski 7325 W. Irving Park Rd., Chicago, IL 60634 (USA) FTP sites:none BBS numbers:none Other: To load.... cd\doom2 then type "doom2 -file hmine.wad -warp 03" OR cd\doom2 "doom2 -file hmine.wad" while playing Doom 2, type in "IDCLEV03" quickly... Blue Key Area Hints....... 1. The first shotgun can be obtained by searching the antechamber at the end of the nukage tunnel....A wooden beam will lower with it.... 2. To open the door at the top of the spiral wooden staircase shoot the switch next to it.... 3. To access the teleporter out of the Blue Key area you must press the switch in the double-barrel shotgun room and another switch inside one of the buildings.....
The original date of hmine.wad is about 1996-1997. The 07-Nov-2007 timestamp is incorrect. The files have NOT been modified, only the timestamp has changed. Download site: ftp://ftp.back2roots.org/pub/back2roots/ The CRC32 of WAD and TXT files from the FTP site match those that are already in the archives. A review of this map (v2.0) can be found here: http://web.archive.org/web/19991109050904/www.doomnation.com/doomoscope/SPages/ReviewsLink/Hmine.html