Chlorine wad (for Doom ][)
Filenames
chlorine.wad
Size
238.99 KB
MD5
a3d9e6b6efcd0129cf94fae8ab51befc
SHA-1
fe1d7d12f54644effe1100dafb4b644e6721c835
SHA-256
b476fa6152bb9952fbfada194956a6a90e4b4de1e5236cddeecf653c75a4eca1
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
13
Maps
MAP01
Read Me
================================================================ Title : Chlorine wad (for Doom ][) Filename : CHLORINE.WAD Author : Doug Ryerson Email Address : [email protected] (feedback is appreciated!) Misc. Author Info : An otherwise miscellaneous author who doesn't like miscellaneous author info, especially when it deals with miscellany. Level Info : A Doom2 level design based on a processing plant designed to treat chlorine (aka nukage). While this type of theme is not new, it is fun. This level is rather large and not symmetrical. This means that it is a little complicated, though it is not a maze. This level has something in it that I have not seen in any other level: Its own "cheat switch". If you find the level too much just throw this switch and it will open 8 (eight) otherwise-not- readily-visble doors throughout the level. This will make finding the secrets considerably easier. You can't miss the switch, its right beside your start point with a big sign on it. *IMPORTANT NOTE* At the very end of this level is a special puzzle. It can be pretty ugly if you try to solve it using the brute force approach. However, if you find the correct secret (which is not too difficult as I have marked it with a dif- ferent texture) the pathway will become "clear as day" (HINT!). Don't worry if you get stuck, the cheat switch will reveal this secret too. Additional Credits to : Makers of DCK22 and Wintex34. ================================================================ * Play Information * Episode and Level # : Doom2 : MAP01 Single Player : yes, challenging IMHO (I have playtested it). Cooperative 2-4 Player : Yes. Deathmatch 2-4 Player : Yes, but not recommended due to the size of the level. Difficulty Settings : Yes, more monsters and a little less ammo on harder skill levels. New Sounds : No. New Graphics : Yes, two. Demos Replaced : None. * Construction * Base : New level from scratch Build Time : from here to eternity Editor(s) used : DCK22 and Wintex34 Known Bugs : Haven't seen any, tell me if you find any. * Copyright / Permissions * Authors may use this level as a base to build additional levels. You may distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file.