theSpawnSQwads [Final Cut]
32 DOOM2 formerly DM oriented levels converted to SP use by the addition of a most unwelcomed guest. Quite violent at times.
Filenames
spawnsq2.wad
Size
1.52 MB
MD5
030e1950f7295d4d501e259c5c533a3e
SHA-1
fe10fdd100b5c687d0e87b070f87f3e4a79b8020
SHA-256
281f8fb32e7ab949c75c14218edbe85f3f3634bb3df9ed09e37bb6d483216748
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
384
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32
Download
Read Me
spawnsq2.txtB│G( │h dspawnsq2.txtмЇјRЇOBгMџ\M╝░TEXTttxtЂ─│G( │h dЂЂ<nMay 19, 1999 ......... Brooklyn, NYC -------------------------------- FILE TITLE: spawnsq2.WAD FILE NAME: theSpawnSQwads V.2b AUTHOR[s]: many - see below* [all maps used with permission] COMPILED AND MODIFIED BY: Squonkamatic for the People!! EMAIL: [email protected] URL: http://aqua.macquakeinfinity.com DESCRIPTION: 32 DOOM2 formerly DM oriented levels converted to SP use by the addition of a most unwelcomed guest. Quite violent at times. -------------------------------- GAME: DOOM2/Final DOOM MAP[s] 01-32 SINGLE PLAYER: yes COOPERATIVE ENGAGEMENT: "enabled" DEATHMATCH: certainly DIFFICULTY SETTINGS: never!! NEW TEXTURES: no NEW SOUNDS: no NEW DEMO: no KNOWN BUGS: only one - in map12 there is a strange "error zone" in the middle of one of the rooms ..... it does not crash the game but sludges up the play some .... I may replace it with another WAD, though I really love particular map and am stubborn. Damn. -------------------------------- EDITORS USED: WADenizer 2.0, HellMaker 1.2 BASE[s]: * here 's the list .... I am unable to attribute the authors of 4 maps due to a lack of info txt's on the original WAD archives - if anyone has any additional info on them please email me at once so I can give credit .... please note again that ALL WADs were used with the permission of the original authors, and NO registered id DOOM or DOOM2 levels were used as bases [and please also note that Map01!.WAD comes with permission to alter, and that all other levels were originally made from scratch]; map: 01- idMap01!.WAD by American McGhee and Frank Fejes 02- gsxr_01.WAD by Rob Oshiro a.k.a. GSX_R 03- SHOTGUN02.WAD by Rockt and Asmo 04- CK1.WAD by Geoff Symanczyk 05- psyikikTV.WAD by "ice_cube" 06- mat-abby.WAD by Matthew Mauger 07- belch02A.WAD by Jonathan Elly aka "Belch" 08- DMARENA04.WAD by ? 09- Cistern.WAD by "Richard DADD FactorE" 10- sewercorp.WAD by Shawn Walker, converted to DOOM2 and "finished" by Squonkamatic 11- mat-shar.WAD by Matthew Mauger 12- BPODM003.WAD by Bruce Oberleitner aka The Demolition Man 13- mat-mort.WAD by Matthew Mauger 14- GKDM07.WAD by Genesis Krzyzaniak [!!] 15- Red05.WAD by Doug "Opulent" Merril 16- FRAGBOX.WAD by Biolsi @ Bondage 17- STYX.WAD by ? 18- ssDM4.WAD by Steve Sarlls 19- INYF_DM2.WAD by Lou Garcia 20- Rotunda2.WAD by Antoni Chan 21- DETHPOND.WAD by Michael Lundy, converted to DOOM2 by Squonkamatic 22- ROMENA.WAD by ? 23- river142.WAD by ? 24- MBASE02.WAD by Andy Badorek 25- HILL.WAD by "Kyle" 26- SEWAGE.WAD by Robert Waltman 27- SpawnSwamp.WAD by ?, "finished" by Squonkamatic 28- Stadium04.WAD by Martin Champagne 29- ThunderDome.WAD by Robert Nall 30- QUAD_DM2.WAD by Ron Williams 31- QD_MATCH by Niklas Larsson 32- MAPTEST02.WAD by Marin "Kandyman" Gazzari -Please refer to the enclosed archive of TXT's for availible build info on individual levels- MOD/BUILD TIME: couple of versions over a couple of months ------------------------------------- NOTES: This is a newly "fixed" version that now supports BOTH "secret" levels, but players need to remember that you must activate the exit switches on the appropriate maps to reach them .... and I'm not going to tell you which ones they are :-] have fun!! I did my best not to alter the maps architecturally, though a few textures might have been changed around to suit my own tastes, maybe some lighting attributes manipulated as well. Some levels require the use of keyed doors and other traditional SP mode objectives, most are just slug-fests. The "goal" in each level is sadly more or less the same, however: last as long as you can, then put Mr. Daikatana-Head out of his misery & get the Hell out of there. Does a fine job in simulating a DM/FFA experience, though some levels are more effective than others. "Whatever" - ENJOY!! THANX TO: idSoftware for Wolf --> Quake, all of the original WAD authors for their hard work and being cool about other people building on it, Opulent and P1nball for playtesting and other help, and everybody else I left out. You may use these levels as a base for new work provided you credit the appropriate authors [consent was obtained to use ALL of the maps, so I guess it's OK if other people use them too], and make sure you email me your results .... do NOT place this or ANY of my game levels on hard storage format media for redistribution for profit: NO MONEY!! ------------------------------------- Visit the AquaQuake Vault for more id game levels of all descriptions at http://aqua.macquakeinfinty.com ------------------------------------- SQ051999┌┌2ЯЯЯЯЯ(spawnsq2.txtqPartSIT!PartSIT!│h= Series Printer Guide\pwpc<UnivSerial.NODB&9▓о1їЉЖ № 6 M c q Ђ љ Д ░ ┼ М У г ║ ¤ э - B D E ђ љ ┤ └ Н ▀ З E Ѓ Ј А д ╣ ╚ w є ю ┤ └ ┌┌2M|X82styl ђ MТа