Funeral home
Based on the original "Blood" game by Monolith Productions. This was the start of what I had hoped would be a mini total conversion, but I don't have the tim...
Filenames
blud888.wad
Size
4.35 MB
MD5
3ad3b9db15d5fdfa81bfce6e046ba93b
SHA-1
fdae33cc0d384a2619b31f490796be73fe1462e4
SHA-256
20fbdd846dcd31e03bb0abad65d1b4d6bb5b79cb036ff13d49ca728111c30f70
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
1018
Maps
MAP01, MAP02
Read Me
=========================================================================== Advanced engine needed : Limit removing source-port Risen3D or JDoom (with models disabled) and ZDoomGL recommended. Primary purpose : Single player =========================================================================== Title : Funeral home Filename : BLUD888.wad Release date : January 24th, 2006 Author : J S Graham Email Address : [email protected] Other Files By Author : Azagthoth, Crimson Canyon Misc. Author Info : Description : Based on the original "Blood" game by Monolith Productions. This was the start of what I had hoped would be a mini total conversion, but I don't have the time or skill to finish it. Additional Credits to : Id Software, Monolith Productions for graphic and sound resources. NONE of this is from Daniel (Tormentor667) Gimmer's "Blood Resource pack". I ripped and converted everything myself from the original .art files. It is free for anyone to use. It was a little bit of work converting the enemies, so if you want to give me credit for that, you can. I would never demand credit for simply converting artwork that I didn't create to a different palette. Music is also from one of the Blood games, but I forget which version. Chaoscorps for Thompson sprites. DeusExMachina for Wizard sprites. Ajapted and Graf_Zahl for help with WhackEd2. Dynamite dehacked modified from work by Don Tello. (I strongly suggest NOT messing with the dynamite before experimenting with it!) =========================================================================== * What is included * New levels : 2 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : No * Play Information * Game : DOOM2 Map # : Map01, Map02 Single Player : Single player start only Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes * Construction * Base : from scratch Build Time : ??? Editor(s) used : WadAuthor, DoomBuilder, XWE, Wintex, ZenNode, WhackEd2. Known Bugs : None May Not Run With... : Doom2. Other Tools : Dragon UnPACKer, GFE1.32, Pakscape, NeoPaint, MSPaint, Image Analyzer, IrfanView, Audacity, Goldwave, MIDI2MUS. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have not been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file in any electronic format. I have not received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: Web sites: http://numerometria.com/doom.htm FTP sites: ===========================================================================
=========================================================================== Advanced engine needed : Limit removing source-port Risen3D or JDoom (with models disabled) and ZDoomGL recommended. Primary purpose : Single player =========================================================================== Title : Funeral home Filename : BLUD888.wad Release date : January 24th, 2006 Author : J S Graham Email Address : [email protected] Other Files By Author : Azagthoth, Crimson Canyon Misc. Author Info : Description : Based on the original "Blood" game by Monolith Productions. This was the start of what I had hoped would be a mini total conversion, but I don't have the time or skill to finish it. Additional Credits to : Id Software, Monolith Productions for graphic and sound resources. NONE of this is from Daniel (Tormentor667) Gimmer's "Blood Resource pack". I ripped and converted everything myself from the original .art files. It is free for anyone to use. It was a little bit of work converting the enemies, so if you want to give me credit for that, you can. I would never demand credit for simply converting artwork that I didn't create to a different palette. Music is also from one of the Blood games, but I forget which version. Chaoscorps for Thompson sprites. DeusExMachina for Wizard sprites. Ajapted and Graf_Zahl for help with WhackEd2. Dynamite dehacked modified from work by Don Tello. (I strongly suggest NOT messing with the dynamite before experimenting with it!) =========================================================================== * What is included * New levels : 2 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : No * Play Information * Game : DOOM2 Map # : Map01, Map02 Single Player : Single player start only Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes * Construction * Base : from scratch Build Time : ??? Editor(s) used : WadAuthor, DoomBuilder, XWE, Wintex, ZenNode, WhackEd2. Known Bugs : None May Not Run With... : Doom2. Other Tools : Dragon UnPACKer, GFE1.32, Pakscape, NeoPaint, MSPaint, Image Analyzer, IrfanView, Audacity, Goldwave, MIDI2MUS. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have not been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file in any electronic format. I have not received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: Web sites: http://numerometria.com/doom.htm FTP sites: ===========================================================================