Funeral home

Funeral home

Based on the original "Blood" game by Monolith Productions. This was the start of what I had hoped would be a mini total conversion, but I don't have the tim...

Filenames
blud888.wad
Size
4.35 MB
MD5
3ad3b9db15d5fdfa81bfce6e046ba93b
SHA-1
fdae33cc0d384a2619b31f490796be73fe1462e4
SHA-256
20fbdd846dcd31e03bb0abad65d1b4d6bb5b79cb036ff13d49ca728111c30f70
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
1018
Maps
MAP01, MAP02

Read Me

===========================================================================
Advanced engine needed  : Limit removing source-port
			  Risen3D or JDoom (with models disabled) and ZDoomGL recommended.
Primary purpose         : Single player
===========================================================================
Title                   : Funeral home
Filename                : BLUD888.wad
Release date            : January 24th, 2006
Author                  : J S Graham
Email Address           : [email protected]
Other Files By Author   : Azagthoth, Crimson Canyon
Misc. Author Info       :

Description             : Based on the original "Blood" game by Monolith Productions.  This 			  was the start of what I had hoped would be a mini total 			  	  conversion, but I don't have the time or skill to finish it.

Additional Credits to   : Id Software, Monolith Productions for graphic and sound resources.
			  NONE of this is from Daniel (Tormentor667) Gimmer's "Blood 			  	  Resource pack".  I ripped and converted everything myself from the 			  original .art files.  It is free for anyone to use.  It was a 			  little bit of work converting the enemies, so if you want to give 			  me credit for that, you can.  I would never demand credit for 			  simply converting artwork that I didn't create to a different 			  palette.

			  Music is also from one of the Blood games, but I forget which 			  version.

			  Chaoscorps for Thompson sprites.

			  DeusExMachina for Wizard sprites.

			  Ajapted and Graf_Zahl for help with WhackEd2.

			  Dynamite dehacked modified from work by Don Tello.
			  (I strongly suggest NOT messing with the dynamite before 			  	  experimenting with it!)

===========================================================================
* What is included *

New levels              : 2
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : DOOM2
Map #                   : Map01, Map02
Single Player           : Single player start only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : from scratch
Build Time              : ???
Editor(s) used          : WadAuthor, DoomBuilder, XWE, Wintex, ZenNode, WhackEd2.
Known Bugs              : None
May Not Run With...     : Doom2.

Other Tools		: Dragon UnPACKer, GFE1.32, Pakscape, NeoPaint, MSPaint, 
			  Image Analyzer, IrfanView, Audacity, Goldwave, MIDI2MUS. 


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or reuse.  
Permissions have not been obtained from original authors for any of their resources 
modified or included in this file.

You MAY distribute this file in any electronic format.  I have not received permission from the original authors of any modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual:
Web sites:  http://numerometria.com/doom.htm
FTP sites:


===========================================================================
===========================================================================
Advanced engine needed  : Limit removing source-port
			  Risen3D or JDoom (with models disabled) and ZDoomGL recommended.
Primary purpose         : Single player
===========================================================================
Title                   : Funeral home
Filename                : BLUD888.wad
Release date            : January 24th, 2006
Author                  : J S Graham
Email Address           : [email protected]
Other Files By Author   : Azagthoth, Crimson Canyon
Misc. Author Info       :

Description             : Based on the original "Blood" game by Monolith Productions.  This 			  was the start of what I had hoped would be a mini total 			  	  conversion, but I don't have the time or skill to finish it.

Additional Credits to   : Id Software, Monolith Productions for graphic and sound resources.
			  NONE of this is from Daniel (Tormentor667) Gimmer's "Blood 			  	  Resource pack".  I ripped and converted everything myself from the 			  original .art files.  It is free for anyone to use.  It was a 			  little bit of work converting the enemies, so if you want to give 			  me credit for that, you can.  I would never demand credit for 			  simply converting artwork that I didn't create to a different 			  palette.

			  Music is also from one of the Blood games, but I forget which 			  version.

			  Chaoscorps for Thompson sprites.

			  DeusExMachina for Wizard sprites.

			  Ajapted and Graf_Zahl for help with WhackEd2.

			  Dynamite dehacked modified from work by Don Tello.
			  (I strongly suggest NOT messing with the dynamite before 			  	  experimenting with it!)

===========================================================================
* What is included *

New levels              : 2
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : DOOM2
Map #                   : Map01, Map02
Single Player           : Single player start only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : from scratch
Build Time              : ???
Editor(s) used          : WadAuthor, DoomBuilder, XWE, Wintex, ZenNode, WhackEd2.
Known Bugs              : None
May Not Run With...     : Doom2.

Other Tools		: Dragon UnPACKer, GFE1.32, Pakscape, NeoPaint, MSPaint, 
			  Image Analyzer, IrfanView, Audacity, Goldwave, MIDI2MUS. 


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or reuse.  
Permissions have not been obtained from original authors for any of their resources 
modified or included in this file.

You MAY distribute this file in any electronic format.  I have not received permission from the original authors of any modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual:
Web sites:  http://numerometria.com/doom.htm
FTP sites:


===========================================================================

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
1

Graphics