Coliseum

Coliseum

Coliseum - DS2V1.WAD (Doom II) is a PWAD featuring 1 map (MAP02)

Filenames
DS2V1.WAD, ds2v1ii.wad
Size
132.46 KB
MD5
5551e0a2005b1ef1c29cd0a05cd7c099
SHA-1
fcdb014f3c04eb0e8b633df0836cdff6f029bedd
SHA-256
85f5c33232035c8f6237b2b159b853e9ffd1fed3f4df98bc2941821091a692a3
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
11
Maps
MAP02

Read Me

================================================================
Title                   : Coliseum
Filename                : ds2v1i.WAD and ds2v1ii.wad
Author                  : David J. E. Simmonds
Email Address           : [email protected] 
Misc. Author Info       : RF Engineer for Nokia Mobile Phones UK

Description             : 

This is a medium size level designed for Single Player and
Deathmatch, with an emphasis on design and appearance.

The idea is based on a Roman coliseum were you fight for the
entertainment of an audience.  In this case most of the audience
is active and will shot at you.

The level consists of a central arena and four peripheral rooms,
each with an audience.

To finish the level you have to obtain the keys in order, Yellow,
Red and Blue.  In so doing, you will collect weapons in order,
chaingun, rocket launcher, plasma rifle and BFG.  The enterance
to each room is colour coded by corresponding light sources.

In alt-deathmatch mode the centre arena was designed to provide
a focal point, were ammo and the super shotgun may be obtained.
Also, you have to run by each other in the arena to get to the
weapons rooms.  Some rooms contain dark areas suitable for
ambush.  Additional items are present in deathmatch mode.

Your goal should be to find the hidden switch that opens up the
secret telporter rooms and thus gain access to the items on the
pillars (hint, try the blue room).  A teleporter room may be
found off all four of the peripheral rooms, and the items on the
pillars to the left and right at each enterance are accesed by
corresponding teleporters.

Note: Although this is not a particularly big level it may run
slowly on some machines due to the graphical complexity of the
central area.  In deathmatch you could try running with the
Nomonsters option and/or decrease screen size.

Separate pwads are provided for DOOM and DOOM II, I would
recommend the DOOM II version since this contains a greater
variety of monsters.

ds2v1.zip should contain the following files;
 ds2v1.txt - what you're reading now
 ds2v2i.wad - pwad file for original Doom
 ds2v2ii.wad - pwad file for DOOM II

Version history
 ds2v1.zip - Original version

Additional Credits to   : ID Software, DEU, BSP, EDMAP creators.
                 Numerous level creators for ideas.
                 Steve, Paul, Dave, Allan and Richard
                 for some excellent Deathmatch games.
================================================================

* Play Information *

Episode and Level #     : E3M1 DOOM I, MAP02 DOOM II
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes, Easy, Medium and Hard
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : No

* Construction *

Base                    : New level from scratch
Editor(s) used          : DEU 5.2gcc, BSP 1.2x, Edmap
Known Bugs              : Need Doom 1.666 or will get HOMs.


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels, unless credit is given.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites:

BBS numbers:

Other:


Maps

MAP02

MAP02

Deathmatch Spawns
10
Co-op Spawns
4