Variations on a theme

Variations on a theme

This is a set of 11 prefab rooms to put in your Doom levels. The background is that the UAC, in an effort to cut costs, constructed a standard design for the...

Filenames
roomprefabs.wad
Size
37.32 KB
MD5
deeb5ecd6f7aca09b09c262f296ad481
SHA-1
fca150c9629c4c3f245bc7720c920478f0cb1f0a
SHA-256
94de632d0cc41154c0b2946b4092c4d17f141fc50b9a999089b900bde8edbe12
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, ZDoom
Lumps
16
Maps
MAP01

Read Me

===========================================================================
Archive Maintainer      : Put this in /prefabs, por favor
Advanced engine needed  : Skulltag or ZDoom
Primary purpose         : Prefab rooms for your levels
===========================================================================
Title                   : Variations on a theme
Filename                : roomprefabs.wad, roomprefabs2.wad, roomprefabs3.wad, roomprefabs4.wad, roomprefabs5.wad, 			  roomprefabs6.wad, roomprefabs7.wad, roomprefabs8.wad, roomprefabs9.wad, roomprefabs10.wad,
			  roomprefabs11.wad, preresor.wad
Release date            : 11/24/03
Author                  : Woolie Wool
Email Address           : [email protected]
Other Files By Author   : dm-symmetry.zip
Misc. Author Info       : 

Description             : This is a set of 11 prefab rooms to put in your Doom levels. The background is that the
			  UAC, in an effort to cut costs, constructed a standard design for the bedrooms that its
			  employees and guests use, giving new meaning to "economies of scale". The adaptability
			  of this design is pointed out by the 11 (count 'em) texture jobs of this room included in
			  this wad. Remember to load the texture wad (preresor.wad) along with whatever version of
			  the room you choose.

Additional Credits to   : The game Strife for a few textures and flats
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Nein
Graphics                : A couple of textures and flats
Dehacked/BEX Patch      : Non
Demos                   : Nyet
Other                   : Negativo
Other files required    : None
Vertices		: 190 (for one room)
Linedefs		: 219 (for one room)
Sidedefs		: 369 (for one room)
Sectors			: 48 (for one room)
Things			: 10 (for one room)


* Play Information *

Game                    : Doom II
Map #                   : MAP01
Single Player           : Uhh, I put in a player 1 start...
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : Whatever your level is designed for
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : A few hours
Editor(s) used          : Doom Builder, XWE
Known Bugs              : Special Skulltag THINGs (pistol, Hissy toy) show up as missing-object ! symbols in ZDoom. 			  Remove the offending objects and the problem is solved.
May Not Run With...     : Anything but ZDoom, Skulltag, ZDaemon, or other ZDoom variants and derivatives

* The Lineup *

roomprefabs.wad = The original version, with a tan color theme. My personal favorite.
roomprefabs2.wad = The same as above, done in gray.
roomprefabs3.wad = A different ceiling flat and BROWNGRN instead of STAR** textures.
roomprefabs4.wad = A STARTAN3 version for Episode 1 fetishists.
roomprefabs5.wad = If you were a crewman on a UAC starship, you would sleep in here. SILVER1 and SHAWN2 are used liberally.
roomprefabs6.wad = Same as roomprefabs3.wad, except with BROWN1 instead of BROWNGRN.
roomprefabs7.wad = More of the same, except with BROWN96 this time.
roomprefabs8.wad = Reminiscent of map21, with STUCC01 on the walls and matching flats. Pretty luxurious looking, really.
roomprefabs9.wad = Same as above, except with BRICK5 instead of STUCCO1 for a more run-down look.
roomprefabs10.wad = The inevitable grungy industrial version, a la the start of map06.
roomprefabs11.wad = Oh no, the demons had a field day with this one. Marble, cracks in the floor, inverted crosses, broken stuff, etc. And where did that Hissy doll go? Hmmmm...;)

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
FTP sites:

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1