MDK Armory

MDK Armory is a dumb weapon pack inspired by the ZDoom console command/cheat "mdk," which deals 10,000 damage to whatever you're pointing at. As such, every ...

Filenames
mdk_arms.wad
Size
597.22 KB
MD5
15ba4450f0ae348dc8fb99386e876eb3
SHA-1
fc6b43effc8b5901381f790fae906caa46944a36
SHA-256
f93be3ac9a5f67b3313682ab18438b9b412548b70348029ad09f0d255290211c
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom, Doom II
Lumps
85

Read Me

===========================================================================
Advanced engine needed  : ZDoom 2.8.1
Primary purpose         : Single play
===========================================================================
Title                   : MDK Armory
Filename                : mdk_arms.wad
Release date            : Oct. 19, 2018
Author                  : ClonedPickle
Email Address           : [redacted]
Other Files By Author   : A bunch of shit maps in various speedmapping
                          compilations, and a couple of semi-decent duel maps
                          in CGI1
Misc. Author Info       : Stuck in a jar, send help

Description             : MDK Armory is a dumb weapon pack inspired by the
                          ZDoom console command/cheat "mdk," which deals
                          10,000 damage to whatever you're pointing at. As
                          such, every weapon deals 10,000 damage. It's a
                          jokewad that will hopefully provide catharsis and
                          might prove fun to anyone who wants to experience
                          slaughterwads extremely casually.

Additional Credits to   : Scuba Steve, for the Action Doom pistol, rifle,
                          spread shot, missile launcher, various hands, and
                          sounds.
                          Marty Kirra and wildweasel for the pump shotgun.
                          JoeyTD for the Super Shotgun.
                          Snarboo for helping with the Action Doom rifle,
                          thank you weasel for pointing that out.
                          Minigunner for help with the Double Deuce, and
                          Raven Software's Tome of Power sprite for the
                          pickup.
                          Xaser Acheron for BOMB, with mild art assets from
                          Monolith and Nintendo. The left hand and a sprite
                          from Super Mario World, to be precise.
                          Tarnsman for vocal talent.
                          Jimmy for useful feedback!
===========================================================================
* What is included *

New levels              : None
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : DECORATE
Other files required    : None


* Play Information *

Game                    : Doom 2
Single Player           : Designed for
Cooperative 2-4 Player  : Sure, go for it.
Deathmatch 2-4 Player   : I guess?
Other game styles       : Whatever your imagination desires
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : Probably like a week followed by four years of
                          nothing, then one more day to wrap it up
Editor(s) used          : SLADE, Photoshop, Paint
Known Bugs              : It's really easy to break MAP07 666/667 triggers by
                          killing too quickly, so keep that in mind.
May Not Run With        : things that aren't ZDoom 2.8.1 - presumably
                          derivative source ports are compatible, but you
                          never know
Tested With             : ZDoom 2.8.1


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors