"Wanna Boogy?"
Wanna Boogy? is a DOOM I deathmatch only level without any monsters except your friend-become-prey. It's stricktly move fast and kick ass from begining to en...
Filenames
WBGY_DM1.WAD
Size
56.04 KB
MD5
86c61836aee43523e42dff94d7bfffe9
SHA-1
fc64eb8b126dbe1a7c25533df927f02b455c6acf
SHA-256
30db2d1c317233478f50389d72be8cc564bce9e65ae66e418454aaa6b5b3fe68
WAD Type
PWAD
IWAD
Doom
Engines
Doom
Lumps
11
Maps
E1M3
Download
Read Me
This is one in a series of Deathmatch only levels created simultaneously for DOOM I, DOOM II & HERETIC by Lou Garcia & Gil Morales. They mostly follow one theme "Keep running and keep kicking ass". There are no monsters in most of them. The Exits are clearly marked in DOOM & DOOM II. HERETIC has no specific EXIT TEXTURES, but they follow the same placement as DOOM & DOOM II (They are usually located on the outside perimeter of the Level and is a Teleporter behind a closed DOOR. These levels will only work with the registered versions of DOOM, DOOM II and HERETIC respectively. ======================================================================== Title : "Wanna Boogy?" Filename : WBGY_DM1.WAD ZIP FILE : WBGY_DM1.ZIP Author : Lou Garcia & Gil Morales Email Address : none at present (see bottom for contact) Misc. Author Info : Gil Morales: DOOM, DOOM II & Heretic Deathmatch addict and CAD Designer. Misc. Author Info : Lou Garcia: DOOM, DOOM II & Heretic Deathmatch addict and PC Demo freak. Other WADs by Authors : INYF_DM2.WAD,INYF_DM2.WAD,INYF_HRT.WAD,PKBO_DM1.WAD, PKBO_DM2.WAD,PKBO_HRT.WAD,WBGY_DM2.WAD,WBGY_HRT.WAD. Description : Wanna Boogy? is a DOOM I deathmatch only level without any monsters except your friend-become-prey. It's stricktly move fast and kick ass from begining to end. The level consists of another arena (12 sided) surrounded by hallways. Four Teleporters in the central arena take you to Weapons, Ammo and Goodies depending on the Skill level chosen at start (The higher the Skill level, the nastier the Weapons. However, when you return from your trip, your friend might just be waiting in front of the Teleporter ready to blow your head off. The return Teleporters will beam you to one of the Hallways surrounding the arena. Each Teleporter takes you to a specific destination, so it is possible to determine a final destination and wait for your buddie to appear. There are windows in the hallways looking out over the arena, and they make for good ambush sites. The players start in one of the four connected hallways adjacent to the arena. They will each find a Shotgun and Chaingun to start them out. This level is great in DEATHMATCH 2.0 as well as regular Deathmatch. There is plenty of opportunity for ambush. Note : There are no lame traps in any of our Deathmatch levels (We believe the purpose of Deathmatch is to pit yourself against your opponent, not fall in some stupid acid pit without a way out. There's also a clearly marked exit in each of our levels in preparation for an episode or if you just want to continue playing on the next level. Additional Credits to : Authors of DoomED, Waded, DCK, DoomCAD, BSP, RMB and of course id Software (Kick-Ass Game)... Thanks to Gil Morales Jr., Gilbert Morales III and KILLROY for chasing each other around until the wee hours beta testing. ========================================================================== * Play Information * Game : DOOM I Episode and Level # : E1M3 Single Player : Yes, but only to test level (no fun without prey) Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes!! Absolutely the name of the game. Difficulty Settings : YES! (The higher the skill level, the nastier the weapons and the greater the bonuses. New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : Too much time figuring out what the hell was pegged and unpegged!!! Editor(s) used : DoomED 2.60 b4 by Geoff Allan, WADED 1.83 by Matthew Ayres, DoomCAD 4.3 by Matt Tagliaferri and DCK 2.1b by Ben Morris / Zerius Development. Utilities used : RMB 2.1 by Jens Hykkelbjerg & BSP 1.2x by Colin Reed Known Bugs : None that we know of. * Copyright / Permissions * Authors may use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this and other WADs or leave me a note * BBS numbers: Ivory Tower BBS (Miami, Fl) (305) 860-0307 Home to one of the largest collections of PC SB/GUS Demos, and DOOM, DOOM II and HERETIC File Areas in the U.S.A. Sysop: KILLROY Leave private Email to Lou Garcia Enjoy it, have fun, kill your friends and keep on DOOMing!!
This is one in a series of Deathmatch only levels created simultaneously for DOOM I, DOOM II & HERETIC by Lou Garcia & Gil Morales. They mostly follow one theme "Keep running and keep kicking ass". There are no monsters in most of them. The Exits are clearly marked in DOOM & DOOM II. HERETIC has no specific EXIT TEXTURES, but they follow the same placement as DOOM & DOOM II (They are usually located on the outside perimeter of the Level and is a Teleporter behind a closed DOOR. These levels will only work with the registered versions of DOOM, DOOM II and HERETIC respectively. ======================================================================== Title : "Wanna Boogy?" Filename : WBGY_DM1.WAD ZIP FILE : WBGY_DM1.ZIP Author : Lou Garcia & Gil Morales Email Address : none at present (see bottom for contact) Misc. Author Info : Gil Morales: DOOM, DOOM II & Heretic Deathmatch addict and CAD Designer. Misc. Author Info : Lou Garcia: DOOM, DOOM II & Heretic Deathmatch addict and PC Demo freak. Other WADs by Authors : INYF_DM2.WAD,INYF_DM2.WAD,INYF_HRT.WAD,PKBO_DM1.WAD, PKBO_DM2.WAD,PKBO_HRT.WAD,WBGY_DM2.WAD,WBGY_HRT.WAD. Description : Wanna Boogy? is a DOOM I deathmatch only level without any monsters except your friend-become-prey. It's stricktly move fast and kick ass from begining to end. The level consists of another arena (12 sided) surrounded by hallways. Four Teleporters in the central arena take you to Weapons, Ammo and Goodies depending on the Skill level chosen at start (The higher the Skill level, the nastier the Weapons. However, when you return from your trip, your friend might just be waiting in front of the Teleporter ready to blow your head off. The return Teleporters will beam you to one of the Hallways surrounding the arena. Each Teleporter takes you to a specific destination, so it is possible to determine a final destination and wait for your buddie to appear. There are windows in the hallways looking out over the arena, and they make for good ambush sites. The players start in one of the four connected hallways adjacent to the arena. They will each find a Shotgun and Chaingun to start them out. This level is great in DEATHMATCH 2.0 as well as regular Deathmatch. There is plenty of opportunity for ambush. Note : There are no lame traps in any of our Deathmatch levels (We believe the purpose of Deathmatch is to pit yourself against your opponent, not fall in some stupid acid pit without a way out. There's also a clearly marked exit in each of our levels in preparation for an episode or if you just want to continue playing on the next level. Additional Credits to : Authors of DoomED, Waded, DCK, DoomCAD, BSP, RMB and of course id Software (Kick-Ass Game)... Thanks to Gil Morales Jr., Gilbert Morales III and KILLROY for chasing each other around until the wee hours beta testing. ========================================================================== * Play Information * Game : DOOM I Episode and Level # : E1M3 Single Player : Yes, but only to test level (no fun without prey) Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes!! Absolutely the name of the game. Difficulty Settings : YES! (The higher the skill level, the nastier the weapons and the greater the bonuses. New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : Too much time figuring out what the hell was pegged and unpegged!!! Editor(s) used : DoomED 2.60 b4 by Geoff Allan, WADED 1.83 by Matthew Ayres, DoomCAD 4.3 by Matt Tagliaferri and DCK 2.1b by Ben Morris / Zerius Development. Utilities used : RMB 2.1 by Jens Hykkelbjerg & BSP 1.2x by Colin Reed Known Bugs : None that we know of. * Copyright / Permissions * Authors may use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this and other WADs or leave me a note * BBS numbers: Ivory Tower BBS (Miami, Fl) (305) 860-0307 Home to one of the largest collections of PC SB/GUS Demos, and DOOM, DOOM II and HERETIC File Areas in the U.S.A. Sysop: KILLROY Leave private Email to Lou Garcia Enjoy it, have fun, kill your friends and keep on DOOMing!!